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<blockquote data-quote="Rkhet" data-source="post: 2374846" data-attributes="member: 31318"><p>[CODE]Alosat the Protean</p><p>Medium Humanoid (Human, Shapechanger)</p><p>Male Human</p><p>Ex-Monk 1/Wizard 5/Mindbender 1/Ur-priest 2/Mystic Theurge 10/Hierophant 1/Master Transmogrifist 10</p><p>Alignment: Neutral Evil</p><p> </p><p>Unmodified stats, 40pb:</p><p> </p><p>Str 9, Dex 8, Con 13, Int 18, Wis 17, Cha 13</p><p> </p><p>Modified stats:</p><p> </p><p>+5 Inherent Bonus, +6 Enhancement Bonus on all stats, +7 Level bonus on Int.</p><p> </p><p>Build order:</p><p> </p><p>Monk Able Learner, Iron Will, Stunning Fist</p><p>Wizard (Diviner, banned school Illusion)</p><p>Wizard Spell Focus (evil)</p><p>Wizard</p><p>Wizard</p><p>Wizard Eschew Material, Extend Spell</p><p>Mindbender</p><p>Ur-priest</p><p>Ur-priest Practiced Spellcaster (Wizard)</p><p>Mystic Theurge</p><p>Mystic Theurge</p><p>Mystic Theurge Arcane Strike</p><p>Mystic Theurge</p><p>Mystic Theurge</p><p>Mystic Theurge Extraordinary Spell Aim</p><p>Hierophant (ability: metamagic) Persistent spell</p><p>Master Transmogrifist</p><p>Master Transmogrifist Divine Metamagic (persistent)</p><p>Master Transmogrifist</p><p>Master Transmogrifist</p><p>Mystic Theurge Improved Spell Capacity (Wizard)</p><p>Mystic Theurge</p><p>Mystic Theurge</p><p>Mystic Theurge Permanent Emanation (Antimagic)</p><p>Master Transmogrifist</p><p>Master Transmogrifist</p><p>Master Transmogrifist Spell Stowaway (Timestop)</p><p>Master Transmogrifist</p><p>Master Transmogrifist</p><p>Master Transmogrifist Ignore Material Components</p><p> </p><p> </p><p>Str: 20 +5</p><p>Dex: 19 +4</p><p>Con: 24 +7</p><p>Int: 36 +13</p><p>Wis: 28 +9</p><p>Cha: 24 +7</p><p> </p><p>HD: 1d8+ 5d4 + 1d4 + 2d8 + 1d8 + 10d4 + 10d4 (101) +210</p><p>HP: 311</p><p>Initiative: +4</p><p>Speed: 60 ft (Boots of Swiftness)</p><p>AC:10 +5 Deflection +1 Insight +4 Dex +8 Armor +9 Wis +1 Monk +5 Natural (enh) = 43, Flat-footed 43 (robe of eyes), Touch 30</p><p>BAB:+8 +5epic</p><p> </p><p> </p><p>Attacks:</p><p>Attack bonuses: Bab +8, +5 epic, +1 competetence, +5 weapon, +5 strength</p><p> </p><p>+5 Vile Ghost-touch Magebane Wounding Unarmed Strike:</p><p> </p><p>+25/+20(1d8+10 (+5 Strength +5 Enhancement), +2 Vile damage, +1 Con damage, +2/+2d6 vs mages)</p><p> </p><p>Saves:</p><p>Fort: 10 +5 Epic +7 Con +10 Resistance +1 Luck +1 Competence = 34</p><p>Ref: 6 +5 Epic +4 Dex +10 Resistance +1 Luck +1 Competence = 27</p><p>Wil: 22 +5 Epic +9 Wis +10 Resistance +1 Luck +1 Competence = 48</p><p> </p><p>Special Qualities:</p><p>Darkvision 120ft, See invisible/ethereal 120ft.</p><p>Evasion: take no damage from Reflex-half spells if successfully save.</p><p>+1 attack (as if hasted) from Bracers of Quick Strike.</p><p>1/day, reroll one saving throw.</p><p> </p><p>Proficiencies: Alosat is proficient with all simple weapons and monk weapons, but not with armor or shields.</p><p> </p><p>Languages: Common, Draconic, Infernal, Abyssal, Celestial, Elven, Terran</p><p> </p><p>Skills: 284 points, 4x9 at first level</p><p> </p><p>Ranks:</p><p>spellcraft 33</p><p>bluff 33</p><p>disguise 33</p><p>concentration 33</p><p>sense motive 33</p><p>diplomacy 33</p><p>Knowledge Arcana 10</p><p>Knowledge Religion 10</p><p>Knowledge Planes 8</p><p>Intimidate 4</p><p>Know Nobility 5</p><p>Use Magic Device 16</p><p>Listen 33</p><p>Note: Able Learner lets you purchase cross-class skills at class skill prices</p><p> </p><p>Synergies:</p><p> </p><p>+2 Spellcraft from Know(A)</p><p>+2 Diplomacy from Know(N)</p><p>+2 Turning checks against Undead from Know(R)</p><p>+4 UMD checks against scrolls from Spellcraft</p><p>+4 Diplomacy, Intimidate, Sleight of Hand and Disguise from Bluff</p><p>+4 Diplomacy from Sense Motive</p><p>+2 Spellcraft checks against scrolls from UMD</p><p> </p><p>Modified Skills:</p><p>Listen: 33 + 9Wis + 1 Comp + 1 Luck +3 Familiar +2 Alertness= 49</p><p>Concentration: 33 + 7Con + 5 Comp +1 Luck = 46</p><p>Knowledge (Arcana): 10 + 13Int + 1 Comp + 1 Luck = 25</p><p>Knowledge (Religion): 10 + 13Int + 1 Comp + 1 Luck = 25</p><p>Knowledge (Planes): 8 + 13Int + 1 Comp + 1 Luck = 23</p><p>Knowledge (Nobility): 5 + 13Int + 1 Comp + 1 Luck = 20</p><p>Spellcraft: 33 + 13Int + 2Syn + 1 Comp + 1 Luck = 50, 52 vs Scrolls</p><p>Sense Motive: 33 + 9Wis + 1 Comp + 1 Luck +10 Insight = 54</p><p>Bluff: 33 + 7Cha + 10Comp + 1 Luck = 51</p><p>Diplomacy:33 + 7Cha + 10Syn + 10 Comp + 1 Luck = 61</p><p>Disguise:33 + 7Cha + 4Syn + 1 Comp + 1 Luck = 46</p><p>Intimidate:4 + 7Cha + 4Syn + 1 Comp + 1 Luck = 17</p><p>Use Magic Device:16 + 7Cha + 1 Comp + 1 Luck = 25, 29 vs Scrolls</p><p> </p><p>Untrained Skills:</p><p>Balance +20comp +1luck +4dex = 25</p><p>Climb +20comp +1luck +5str = 26</p><p>Jump +20comp +1luck +5str = 26</p><p>Tumble +20comp +1luck +4dex = 25</p><p>Search +10comp +1luck +13int = 24</p><p>Spot +10comp +1luck +9wis +2 Alertness = 22</p><p>Perform(sing) +10 comp +1luck +7cha = 18</p><p> </p><p> </p><p>Master Transmogrifist Favored Forms:</p><p> </p><p>pseudo-humanoid:</p><p>White Slaad 24hd [elh]</p><p>Chronotyryn 17hd [FF]</p><p>Zodar [FF] 16hd</p><p>Twelve-Headed Pyrohydra 12hd</p><p>Gloom 25hd [elh]</p><p> </p><p>nonhumanoid:</p><p>Elder Night Twist [MMIII] 25hd</p><p>Dream Vestige [libris mortis] 17hd</p><p> </p><p>---</p><p>Spells in constant (or almost constant) effect:</p><p> </p><p>Extended Shapechange - 9 hours: (recast when time runs out, kept up for 18 hours/day)</p><p>Persistent Wraithstrike: all attacks count as incorporeal touch attacks</p><p>Persistent Greater Visage of the Deity (good) (DMet)</p><p>- +4 Str, +2 Dex, +4 Con, +2 Int, +4 Wis, +4 Cha</p><p>- SR 25</p><p>- DR 10/magic</p><p>- +4 save vs poison</p><p>- immunity to disease</p><p>- Resist Energy 10 vs acid, cold, electricity</p><p>- Low-light vision</p><p>- +1 stackable bonus to natural armor</p><p>- Feathered wings, fly at twice normal speed (maneuverability Good): (60ft +30 enh = 90ft)</p><p>Persistent Divine Favor: +6 Luck to Attack and Damage</p><p>Persistent Divine Power (DMet): BAB =20, +6 enhancement to Str</p><p>Persistent Shield: +4 Shield bonus to AC.</p><p>Mind Blank: immune to divination and mind-affecting effects</p><p>Moment of Prescience: +25 Insight to any single attack roll, opposed check, saving throw, or AC</p><p>Extended Foresight (recast with Pearl of Power when time runs out, 18h/day):</p><p>sixth sense to impending danger, never surprised or flat-footed. +2 Insight to AC and Reflex.</p><p> </p><p>Permanent spell effects:</p><p> </p><p>Arcane sight</p><p>Comprehend languages</p><p>Darkvision</p><p>Detect magic</p><p>Read magic</p><p>See invisibility</p><p>Tongues</p><p>Resistance</p><p>Greater Magic Fang (all natural weapons +1 option, cast with scroll and UMD)</p><p> </p><p>XP costs absorbed by Rod of Excellent Magic</p><p> </p><p> </p><p>Modified Combat Stats when under these effects:</p><p> </p><p>Str: 24 +7</p><p>Dex: 21 +5</p><p>Con: 28 +9</p><p>Int: 38 +14</p><p>Wis: 32 +11</p><p>Cha: 28 +9</p><p> </p><p>HD: 1d8+ 5d4 + 1d4 + 2d8 + 1d8 + 10d4 + 10d4 (101) +270</p><p>HP: 371</p><p>Initiative: +5</p><p>Speed: 60 ft (Boots of Swiftness), fly 90ft (good maneuverability)</p><p>AC:10 +5 Deflection +2 Insight +5 Dex + 8 Armor +11 Wis +1 Monk +1 Natural +5 Natural (enh) +4 Shield </p><p> = 52, Flat-footed 52 (robe of eyes), Touch 34, Incorporeal Touch 38</p><p>BAB:+20 +5epic</p><p> </p><p>Attacks:</p><p>Attack bonuses: Bab +20 +5 epic +1 competetence +5 enhancement +7 strength +6 Luck</p><p> </p><p>+5 Vile Ghost-touch Magebane Wounding Unarmed Strike (Necklace of Natural Weapons) +44/+39/+34/+29</p><p>(1d8+18(+7 Strength +5 Enhancement +6 Luck), +2 Vile damage, +1 Con damage, +2 attack and +2d6 vs mages, strikes as touch attack, Flurry at -2 penalty.)</p><p> </p><p>Saves:</p><p>Fort: 10 +5 Epic +9 Con +10 Resistance +1 Luck +1 Competence = 36</p><p>Ref: 6 +5 Epic +5 Dex +10 Resistance +1 Luck +1 Competence +2 Insight = 30</p><p>Wil: 22 +5 Epic +11 Wis +10 Resistance +1 Luck +1 Competence = 50</p><p> </p><p>Skills: modify for higher stats.</p><p> </p><p>Special Qualities:</p><p> </p><p>- SR 25</p><p>- DR 10/magic</p><p>- +4 save vs poison</p><p>- immunity to disease</p><p>- Resist Energy 10 vs acid, cold, electricity</p><p>- Low-light vision</p><p>- Darkvision 120ft, See invisible/ethereal 120ft. Retain dex when </p><p>- Never surprised/flat-footed (Foresight)</p><p>- Evasion</p><p>- 1/day, reroll one saving throw.</p><p>- +3 to level for turn/rebuke</p><p>- Mindblanked</p><p>- All strikes as touch attacks</p><p> </p><p>Spells per Day:</p><p> </p><p>Arcane:</p><p> </p><p>base: 4/4+1/4+1/4+1/4+1/4+1/4+1/4+1/4+1/4+1/1+1</p><p>bonus: 0/4/4/3/3/3/3/2/2/2/2</p><p>total: 4/8+1/8+1/7+1/7+1/7+1/7+1/6+1/6+1/6+1/3+1</p><p> </p><p>Caster level 28 (incl. Ioun Stone, Ring of Arcane Might)</p><p>Save DC = 24 + Spell Level</p><p> </p><p>Divine:</p><p> </p><p>base: 6/5/5/4/4/4/4/3/2/1</p><p>bonus: 0/3/3/3/2/2/2/2/1/1</p><p>total: 6/8/8/7/6/6/6/5/3/2</p><p> </p><p>Caster level 22 (incl. Ioun Stone)</p><p>Save DC = 21 + Spell Level</p><p> </p><p>---</p><p>Spells Commonly Memorized:</p><p> </p><p>Arcane 10: Extended Timestop x2, Extended Gate, Extended Foresight [specialist][spent]</p><p>Arcane 9: Shapechange x2[one spent], Mordenkainen's Disjunction x2, Wail of the Banshee, Time Stop, Hindsight(CAdv) [specialist]</p><p>Arcane 8: Mind Blank[spent], Polymorph Any Object, Horrid Wiltingx2, Polar Ray, Persistent Wraith Strike (CAdv) [spent], Moment of Prescience[specialist][spent]</p><p>Arcane 7: Avasculate x2 (LibMor), Persistent Shield [spent], Greater Teleport, Forcecage x2, Greater Arcane Sight[specialist]</p><p>Arcane 6: Wall of Iron, Antimagic Field x2, Contingency, Bigby's Forceful Hand, Teleport x2, Analyze Dweomer [specialist]</p><p>Arcane 5: Wall of Force, Cacophonic Burst (LibMor), Reciprocal Gyre (CArc), Nightstalker's Transformation(CAdv), Freezing Fog (CArc),</p><p> Wall of Stone, [empty slot], Telepathic Bond[specialist]</p><p>Arcane 4: Resilient Sphere x2, Dimension Door, Anticipate Teleportation (CArc), Burning Blood x2 (CArc), Dimensional Anchor, Scrying[specialist]</p><p>Arcane 3: Bands of Steel x2 (CArc), Fireball, Greater Magic Weapon, Wind Wall, Haste x2, Clairaudience/Clairvoyance[specialist]</p><p>Arcane 2: Earthen Grip (CArc), Scorching Ray x2, Acid Arrow, Scent (CDiv), Gust of Wind, Sadism x2, Detect Thoughts[specialist]</p><p>Arcane 1: True Strike, Unseen Servant x2, Sniper's Shot (CAdv), Magic Missile x2, Benign Transposition(MinHB) x2, Identify[specialist]</p><p>Arcane 0: Mage Hand, Prestidigitation x2, Ray of Frost</p><p> </p><p>Divine 9: Miracle, Greater Visage of the Deity (Good) (Divine Persistent) [spent]</p><p>Divine 8: Fire Storm, Greater Spell Immunity, Summon Monster VIII</p><p>Divine 7: Greater Scrying, Destruction, Persistent Divine Favor +6 [spent], Persistent Divine Favor +6, Control Weather</p><p>Divine 6: Word of Recall, Harm x2, Hero's Feast, Heal, Antilife Shell</p><p>Divine 5: Wall of Stone, Righteous Might x2, Plane Shift, Insect Plague, Divine Agility (CDiv)</p><p>Divine 4: Divine Power, Divine Power (Divine Persistent) [spent], Death Ward, Freedom of Movement, Assay Resistance x2 (CArc)</p><p>Divine 3: Wind Wall, Locate Object, Dispel Magic, Protection from Energy x2, Stone Shape, Delay Death (MinHB)</p><p>Divine 2: Status, Spiritual Weapon x3, Silence x2, Divine Insight x2 (CAdv)</p><p>Divine 1: Shield of Faith, Sanctuary, Remove Fear, Hide From Undead, Detect Undead, Divine Favor, Omen of Peril x2</p><p>Divine 0: Create Water x2, Light, Mending x2, Detect Poison</p><p> </p><p> </p><p> </p><p>Equipment:</p><p> </p><p>Slotted:</p><p> </p><p>Head: Headband of Conscious Effort (Concentration check in place of Fort save 1/day) 4,000</p><p>Eyes: Crystal Mask of Discernment (PsiHB) (+10 Insight to Sense Motive) 10,000</p><p>Neck: Amulet of Mighty Fists +5 (affects all natural weapons and unarmed strike) 150,000</p><p>Vest: Tunic of Steady Spellcasting (CAdv) (+5 Competence to Concentration) 2,500</p><p>Robe: Robe of Eyes (see all invisible/ethereal within 120ft, Darkvision 120ft, +10 Competence to Search and Spot, Retains Dex when flatfooted, can't be flanked) 120,000</p><p>Belt: Belt of Magnificence +6 (+6 to all six stats): 200,000gp</p><p>Cloak: +10 Cloak of Epic Resistance 1,000,000 gp</p><p>Bracers: +8 Bracers of Armor 64,000</p><p>Ring L: +5 Ring of Protection 50,000</p><p>Ring R: Vile Weapon Ring (BoVD) 20,000</p><p>Boots: Boots of Swiftness (+6 Enh to Dex, +20 Competence to Balance, Climb, Jump, Tumble, double speed, Haste 3/day, 20 rounds) 256,000</p><p> </p><p>1,876,500</p><p> </p><p>Unslotted:</p><p> </p><p>Knucklebones of the Blackened Fist: +1 Vile Ghost-touch Magebane Wounding Necklace of Natural Weapons (unslotted) x2 145,200 (affects unarmed strike)</p><p>+5 Manuals of All Six Stats: 137,500 x 6 = 825,000</p><p>Ring of Sustenence(unslotted) 2500</p><p>Stone of Good Luck 20,000</p><p>Dusty Rose Ioun Stone (+1 Insight to AC) 5,000</p><p>Pale Green Ioun Stone (+1 Competence to Attack, saves, skill checks, ability checks) 30,000</p><p>Lavender and Green Ioun Stone (Absorb 8th and lesser spells, 50 levels) 40,000</p><p>Orange Ioun Stone (+1 Caster Level) 30,000</p><p>Brooch of Shielding (Immunity to 101 pts of Magic Missile damage) 1,500</p><p>Greater Choker of Eloquence (CAdv) (+10 Competence to Diplomacy, Bluff, Perform(sing))(Inactive, activate when needed) 24,000</p><p>Monk's Belt (+5 monk levels for determining unarmed damage and AC) (unslotted) 26,000</p><p>Amulet of Fortune Prevaling (MiniHB)(unslotted) 16,000</p><p>Vile Spell Ring (Unslotted) 30,000 (BoVD)</p><p>Scepter of the Netherworld (+3 levels to Turn Undead) 9,000 (LM)</p><p>Ring of Arcane Might (Unslotted)(+1 enhancement to arcane caster level) 40,000 (CArc)</p><p>Amulet of Natural Armor +5 (unslotted) 100,000</p><p> </p><p>1,344,200</p><p> </p><p>Carried Items:</p><p> </p><p>Metamagic Quicken 75,500</p><p>Metamagic Quicken, Lesser 35,000</p><p>Metamagic Maximize Lesser 14,000</p><p>Metamagic Extend Lesser 3,000</p><p>Metamagic Extend Normal 11,000</p><p>Metamagic Extend Greater 24,500</p><p>Metamagic Silent Normal 11,000</p><p>Metamagic Sculpting Normal 48,600</p><p>Rod of Absorption 50,000</p><p>Immovable Rods x4 20,000</p><p>Rod of Excellent Magic 650,000</p><p>Helm of Opposite Alignment 4,000</p><p>Bag of Holding Type I (empty) 2,500</p><p>Bag of Holding Type III 7,400</p><p>Bag of Tricks Gray 900</p><p>Blessed Book 12,500</p><p>Bracelet of Friends 19,000</p><p>Cube of Force 62,000</p><p>Decanter of Endless Water 9,000</p><p>3x Dust of Dryness (pellet form) 2,550</p><p>2x Dust of Dryness (dust form) 1,700</p><p>2 Elixirs of Hiding 500</p><p>2 Elixir of Sneaking 500</p><p>Feather Token (Tree) x50 20,000</p><p>Handy Haversack 2,000</p><p>Mirror of Opposition 92,000</p><p>Pearl of Power 9x2 162,000</p><p>Pearl of Power 8x3 192,000</p><p>Portable Hole 20,000</p><p>Sovereign Glue 3 ounces, stored separately 7,200</p><p>Universal Solvent 3 ounces, 150</p><p>Thought Bottle (CArc) 20,000</p><p>Belt of the Dread Emperor 120,000</p><p>Ectoplasmic Ichor (libris mortis) x4 2,000</p><p>Beads of Force x3 9,000</p><p>Nightstick 7,500</p><p> </p><p>1,719,000</p><p> </p><p>Misc/expendables</p><p> </p><p>10,000 gp worth of expensive spell foci, plus mundane adventuring gear, arrows, etc.</p><p>Incense of Meditation x3 14,700</p><p>Wand of Restoration 22,000</p><p>Scroll of Greater Magic Fang (used) 375</p><p>Wand of Glibness 5,250</p><p>Masterwork Large Composite Longbow (+13 strength mod) x2: 3600</p><p> </p><p>55,925</p><p> </p><p>4,375gp in mixed coins and gems.</p><p> </p><p>Total: 5,000,000</p><p> </p><p>Ranged damage (Arrow Demon form): s36, d32, c44, Greater Magic Weapon on arrows.</p><p> </p><p>Attack bonuses: Bab 20 +5 epic +1 competence +11 dex +6 luck +5 enhancement -2 symmetrical archery = 46</p><p>Damage: 2d6 base +13 strength +5 enhancement +6 luck (24) +1 Vile</p><p> </p><p>+46/+41/+36/+31 x2 (2d6 +24 +1 Vile/x3)</p><p> </p><p>Class Features:</p><p> </p><p>Monk</p><p>Flurry of Blows, Unarmed Strike (1d6, 1d8 using monk's belt), Wis to AC, +1 AC bonus (monk's belt), Stunning Fist 9/day</p><p> </p><p>Wizard</p><p>Familiar: Alosat has a bat familiar, Palla. It gets the benefits of all Alosat's buffs, including Shapechange, so long as it remains within 5 feet.</p><p> </p><p>Mindbender</p><p>Telepathy(Su): telepathy out to 100ft with any creature with a language.</p><p> </p><p>Hierophant</p><p>Bonus Metamagic feat: Persistent Spell.</p><p> </p><p>Ur-Priest</p><p>Reuke Undead(Su): Rebuke undead as 2nd-level evil cleric. 14 times/day. Usually spent to power Divine Metamagic at the start of the day.</p><p> </p><p>Master Transmogrifist</p><p>Extended Change(Ex): alter self, polymorph, polymorph any object and shapechange cast to change into favored shapes gains Extend Spell metamagic at no cost.</p><p>Favored Shape (Su): picks favored shapes to receive bonuses.</p><p>Manifest Senses (Su): assumes creature's senses (blindsight, darkvision, etc) when assuming a favored shape.</p><p>Battle Mastery (Ex): +6 Competence to Attack while in favored shape.</p><p>Effortless Change (Ex): Still and Silent metamagic on polymorph spells cast to change into favored shape.</p><p>Shapechanger (Ex): Acquires Shapechanger subtype. Alter Self duration changed to 'Permanent'.</p><p>Reflexive Change (Ex): 1/day, change into a favored shape via transmutation spell, as response to opponent's actions, as an Immediate action. Or unlimited changes if already under Shapechange. Loses next action.</p><p>Manifest Qualities (Ex): gains Ex qualities while in favored forms.</p><p>Infinite Variety (Su): Create completely imaginary forms. cf. CArc p53.</p><p>[/CODE]</p><p> </p><p>Appearance:</p><p> </p><p>In his natural form, Alosat is a pale, gaunt man standing at 5'8". He has short, greying hair and black eyes. He could assume almost any form, however, through the use of Shapechange.</p><p> </p><p>Background:</p><p> </p><p>[SBLOCK]It was a perfect spring day by the lake. The birds were singing, the sun shined down on the water, reflecting like silver. A young monk sat by the water's edge, staring off into the distance.</p><p> </p><p>Footsteps behind him. The voice of an old man. "Alosat."</p><p> </p><p>"Master."</p><p> </p><p>"What are you thinking?"</p><p> </p><p>Alosat scooped up a handful of water, and let it drip back down. It splashed and formed tiny ripples, pushing outwards.</p><p> </p><p>"The water was in my hand. Where is it now?"</p><p> </p><p>"Only in your mind, perhaps."</p><p> </p><p>The old monk sat down next to him, his face a mask of serenity.</p><p> </p><p>"Where did we come from, master? Where are we going?"</p><p> </p><p>"From the void. And we shall go back where we came."</p><p> </p><p>"If we came from the void and shall return to it, then why did we come? What is the point of happiness? Sadness? Anger? Boredom?"</p><p> </p><p>To this the master smiled and said nothing.</p><p> </p><p>A silence passed.</p><p> </p><p>"Have you readied your thesis?"</p><p> </p><p>"No. My words are empty and without conviction. I can never describe the growth of a tree, the shape of a flower."</p><p> </p><p>"Take your time."</p><p> </p><p>"I have but one question. You know what it is. Answer me not with words."</p><p> </p><p>The old man picked up a flower. He smiled beautifically, and the whole world seemed to transform around him. The air filled with the fragrance of lilacs, and just below conscious hearing came a chorus of angelic voices. A shower of petals fell from the sky.</p><p> </p><p>Alosat watched on with hooded eyes, his face impassive. The petals that landed near him withered and died.</p><p> </p><p>The master sighed. The air shimmered for a moment, and things went back to the way they were.</p><p> </p><p>"Go, then. I do not have what you seek."</p><p> </p><p>Alosat stood up and bowed. He left without a word.</p><p> </p><p>Alosat wandered the land for many years, then decades, centuries. He learned to bend the fabric of reality with but a thought. He learned to steal power from the gods. He learned to walk the path of the Protean, the power to do anything, become anything. But he never found what he sought.</p><p> </p><p>Or did he?</p><p> </p><p>When pressed for answers, Alosat, like his former master, would pick up a flower. An inaudible scream fills the air, and all plant life around him grows madly, flowering and bearing fruit in seconds. And then they die, leaving a circle of lifeless, desiccated husks.</p><p> </p><p>"Life," he would say, "is meaningless."</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Rkhet, post: 2374846, member: 31318"] [CODE]Alosat the Protean Medium Humanoid (Human, Shapechanger) Male Human Ex-Monk 1/Wizard 5/Mindbender 1/Ur-priest 2/Mystic Theurge 10/Hierophant 1/Master Transmogrifist 10 Alignment: Neutral Evil Unmodified stats, 40pb: Str 9, Dex 8, Con 13, Int 18, Wis 17, Cha 13 Modified stats: +5 Inherent Bonus, +6 Enhancement Bonus on all stats, +7 Level bonus on Int. Build order: Monk Able Learner, Iron Will, Stunning Fist Wizard (Diviner, banned school Illusion) Wizard Spell Focus (evil) Wizard Wizard Wizard Eschew Material, Extend Spell Mindbender Ur-priest Ur-priest Practiced Spellcaster (Wizard) Mystic Theurge Mystic Theurge Mystic Theurge Arcane Strike Mystic Theurge Mystic Theurge Mystic Theurge Extraordinary Spell Aim Hierophant (ability: metamagic) Persistent spell Master Transmogrifist Master Transmogrifist Divine Metamagic (persistent) Master Transmogrifist Master Transmogrifist Mystic Theurge Improved Spell Capacity (Wizard) Mystic Theurge Mystic Theurge Mystic Theurge Permanent Emanation (Antimagic) Master Transmogrifist Master Transmogrifist Master Transmogrifist Spell Stowaway (Timestop) Master Transmogrifist Master Transmogrifist Master Transmogrifist Ignore Material Components Str: 20 +5 Dex: 19 +4 Con: 24 +7 Int: 36 +13 Wis: 28 +9 Cha: 24 +7 HD: 1d8+ 5d4 + 1d4 + 2d8 + 1d8 + 10d4 + 10d4 (101) +210 HP: 311 Initiative: +4 Speed: 60 ft (Boots of Swiftness) AC:10 +5 Deflection +1 Insight +4 Dex +8 Armor +9 Wis +1 Monk +5 Natural (enh) = 43, Flat-footed 43 (robe of eyes), Touch 30 BAB:+8 +5epic Attacks: Attack bonuses: Bab +8, +5 epic, +1 competetence, +5 weapon, +5 strength +5 Vile Ghost-touch Magebane Wounding Unarmed Strike: +25/+20(1d8+10 (+5 Strength +5 Enhancement), +2 Vile damage, +1 Con damage, +2/+2d6 vs mages) Saves: Fort: 10 +5 Epic +7 Con +10 Resistance +1 Luck +1 Competence = 34 Ref: 6 +5 Epic +4 Dex +10 Resistance +1 Luck +1 Competence = 27 Wil: 22 +5 Epic +9 Wis +10 Resistance +1 Luck +1 Competence = 48 Special Qualities: Darkvision 120ft, See invisible/ethereal 120ft. Evasion: take no damage from Reflex-half spells if successfully save. +1 attack (as if hasted) from Bracers of Quick Strike. 1/day, reroll one saving throw. Proficiencies: Alosat is proficient with all simple weapons and monk weapons, but not with armor or shields. Languages: Common, Draconic, Infernal, Abyssal, Celestial, Elven, Terran Skills: 284 points, 4x9 at first level Ranks: spellcraft 33 bluff 33 disguise 33 concentration 33 sense motive 33 diplomacy 33 Knowledge Arcana 10 Knowledge Religion 10 Knowledge Planes 8 Intimidate 4 Know Nobility 5 Use Magic Device 16 Listen 33 Note: Able Learner lets you purchase cross-class skills at class skill prices Synergies: +2 Spellcraft from Know(A) +2 Diplomacy from Know(N) +2 Turning checks against Undead from Know(R) +4 UMD checks against scrolls from Spellcraft +4 Diplomacy, Intimidate, Sleight of Hand and Disguise from Bluff +4 Diplomacy from Sense Motive +2 Spellcraft checks against scrolls from UMD Modified Skills: Listen: 33 + 9Wis + 1 Comp + 1 Luck +3 Familiar +2 Alertness= 49 Concentration: 33 + 7Con + 5 Comp +1 Luck = 46 Knowledge (Arcana): 10 + 13Int + 1 Comp + 1 Luck = 25 Knowledge (Religion): 10 + 13Int + 1 Comp + 1 Luck = 25 Knowledge (Planes): 8 + 13Int + 1 Comp + 1 Luck = 23 Knowledge (Nobility): 5 + 13Int + 1 Comp + 1 Luck = 20 Spellcraft: 33 + 13Int + 2Syn + 1 Comp + 1 Luck = 50, 52 vs Scrolls Sense Motive: 33 + 9Wis + 1 Comp + 1 Luck +10 Insight = 54 Bluff: 33 + 7Cha + 10Comp + 1 Luck = 51 Diplomacy:33 + 7Cha + 10Syn + 10 Comp + 1 Luck = 61 Disguise:33 + 7Cha + 4Syn + 1 Comp + 1 Luck = 46 Intimidate:4 + 7Cha + 4Syn + 1 Comp + 1 Luck = 17 Use Magic Device:16 + 7Cha + 1 Comp + 1 Luck = 25, 29 vs Scrolls Untrained Skills: Balance +20comp +1luck +4dex = 25 Climb +20comp +1luck +5str = 26 Jump +20comp +1luck +5str = 26 Tumble +20comp +1luck +4dex = 25 Search +10comp +1luck +13int = 24 Spot +10comp +1luck +9wis +2 Alertness = 22 Perform(sing) +10 comp +1luck +7cha = 18 Master Transmogrifist Favored Forms: pseudo-humanoid: White Slaad 24hd [elh] Chronotyryn 17hd [FF] Zodar [FF] 16hd Twelve-Headed Pyrohydra 12hd Gloom 25hd [elh] nonhumanoid: Elder Night Twist [MMIII] 25hd Dream Vestige [libris mortis] 17hd --- Spells in constant (or almost constant) effect: Extended Shapechange - 9 hours: (recast when time runs out, kept up for 18 hours/day) Persistent Wraithstrike: all attacks count as incorporeal touch attacks Persistent Greater Visage of the Deity (good) (DMet) - +4 Str, +2 Dex, +4 Con, +2 Int, +4 Wis, +4 Cha - SR 25 - DR 10/magic - +4 save vs poison - immunity to disease - Resist Energy 10 vs acid, cold, electricity - Low-light vision - +1 stackable bonus to natural armor - Feathered wings, fly at twice normal speed (maneuverability Good): (60ft +30 enh = 90ft) Persistent Divine Favor: +6 Luck to Attack and Damage Persistent Divine Power (DMet): BAB =20, +6 enhancement to Str Persistent Shield: +4 Shield bonus to AC. Mind Blank: immune to divination and mind-affecting effects Moment of Prescience: +25 Insight to any single attack roll, opposed check, saving throw, or AC Extended Foresight (recast with Pearl of Power when time runs out, 18h/day): sixth sense to impending danger, never surprised or flat-footed. +2 Insight to AC and Reflex. Permanent spell effects: Arcane sight Comprehend languages Darkvision Detect magic Read magic See invisibility Tongues Resistance Greater Magic Fang (all natural weapons +1 option, cast with scroll and UMD) XP costs absorbed by Rod of Excellent Magic Modified Combat Stats when under these effects: Str: 24 +7 Dex: 21 +5 Con: 28 +9 Int: 38 +14 Wis: 32 +11 Cha: 28 +9 HD: 1d8+ 5d4 + 1d4 + 2d8 + 1d8 + 10d4 + 10d4 (101) +270 HP: 371 Initiative: +5 Speed: 60 ft (Boots of Swiftness), fly 90ft (good maneuverability) AC:10 +5 Deflection +2 Insight +5 Dex + 8 Armor +11 Wis +1 Monk +1 Natural +5 Natural (enh) +4 Shield = 52, Flat-footed 52 (robe of eyes), Touch 34, Incorporeal Touch 38 BAB:+20 +5epic Attacks: Attack bonuses: Bab +20 +5 epic +1 competetence +5 enhancement +7 strength +6 Luck +5 Vile Ghost-touch Magebane Wounding Unarmed Strike (Necklace of Natural Weapons) +44/+39/+34/+29 (1d8+18(+7 Strength +5 Enhancement +6 Luck), +2 Vile damage, +1 Con damage, +2 attack and +2d6 vs mages, strikes as touch attack, Flurry at -2 penalty.) Saves: Fort: 10 +5 Epic +9 Con +10 Resistance +1 Luck +1 Competence = 36 Ref: 6 +5 Epic +5 Dex +10 Resistance +1 Luck +1 Competence +2 Insight = 30 Wil: 22 +5 Epic +11 Wis +10 Resistance +1 Luck +1 Competence = 50 Skills: modify for higher stats. Special Qualities: - SR 25 - DR 10/magic - +4 save vs poison - immunity to disease - Resist Energy 10 vs acid, cold, electricity - Low-light vision - Darkvision 120ft, See invisible/ethereal 120ft. Retain dex when - Never surprised/flat-footed (Foresight) - Evasion - 1/day, reroll one saving throw. - +3 to level for turn/rebuke - Mindblanked - All strikes as touch attacks Spells per Day: Arcane: base: 4/4+1/4+1/4+1/4+1/4+1/4+1/4+1/4+1/4+1/1+1 bonus: 0/4/4/3/3/3/3/2/2/2/2 total: 4/8+1/8+1/7+1/7+1/7+1/7+1/6+1/6+1/6+1/3+1 Caster level 28 (incl. Ioun Stone, Ring of Arcane Might) Save DC = 24 + Spell Level Divine: base: 6/5/5/4/4/4/4/3/2/1 bonus: 0/3/3/3/2/2/2/2/1/1 total: 6/8/8/7/6/6/6/5/3/2 Caster level 22 (incl. Ioun Stone) Save DC = 21 + Spell Level --- Spells Commonly Memorized: Arcane 10: Extended Timestop x2, Extended Gate, Extended Foresight [specialist][spent] Arcane 9: Shapechange x2[one spent], Mordenkainen's Disjunction x2, Wail of the Banshee, Time Stop, Hindsight(CAdv) [specialist] Arcane 8: Mind Blank[spent], Polymorph Any Object, Horrid Wiltingx2, Polar Ray, Persistent Wraith Strike (CAdv) [spent], Moment of Prescience[specialist][spent] Arcane 7: Avasculate x2 (LibMor), Persistent Shield [spent], Greater Teleport, Forcecage x2, Greater Arcane Sight[specialist] Arcane 6: Wall of Iron, Antimagic Field x2, Contingency, Bigby's Forceful Hand, Teleport x2, Analyze Dweomer [specialist] Arcane 5: Wall of Force, Cacophonic Burst (LibMor), Reciprocal Gyre (CArc), Nightstalker's Transformation(CAdv), Freezing Fog (CArc), Wall of Stone, [empty slot], Telepathic Bond[specialist] Arcane 4: Resilient Sphere x2, Dimension Door, Anticipate Teleportation (CArc), Burning Blood x2 (CArc), Dimensional Anchor, Scrying[specialist] Arcane 3: Bands of Steel x2 (CArc), Fireball, Greater Magic Weapon, Wind Wall, Haste x2, Clairaudience/Clairvoyance[specialist] Arcane 2: Earthen Grip (CArc), Scorching Ray x2, Acid Arrow, Scent (CDiv), Gust of Wind, Sadism x2, Detect Thoughts[specialist] Arcane 1: True Strike, Unseen Servant x2, Sniper's Shot (CAdv), Magic Missile x2, Benign Transposition(MinHB) x2, Identify[specialist] Arcane 0: Mage Hand, Prestidigitation x2, Ray of Frost Divine 9: Miracle, Greater Visage of the Deity (Good) (Divine Persistent) [spent] Divine 8: Fire Storm, Greater Spell Immunity, Summon Monster VIII Divine 7: Greater Scrying, Destruction, Persistent Divine Favor +6 [spent], Persistent Divine Favor +6, Control Weather Divine 6: Word of Recall, Harm x2, Hero's Feast, Heal, Antilife Shell Divine 5: Wall of Stone, Righteous Might x2, Plane Shift, Insect Plague, Divine Agility (CDiv) Divine 4: Divine Power, Divine Power (Divine Persistent) [spent], Death Ward, Freedom of Movement, Assay Resistance x2 (CArc) Divine 3: Wind Wall, Locate Object, Dispel Magic, Protection from Energy x2, Stone Shape, Delay Death (MinHB) Divine 2: Status, Spiritual Weapon x3, Silence x2, Divine Insight x2 (CAdv) Divine 1: Shield of Faith, Sanctuary, Remove Fear, Hide From Undead, Detect Undead, Divine Favor, Omen of Peril x2 Divine 0: Create Water x2, Light, Mending x2, Detect Poison Equipment: Slotted: Head: Headband of Conscious Effort (Concentration check in place of Fort save 1/day) 4,000 Eyes: Crystal Mask of Discernment (PsiHB) (+10 Insight to Sense Motive) 10,000 Neck: Amulet of Mighty Fists +5 (affects all natural weapons and unarmed strike) 150,000 Vest: Tunic of Steady Spellcasting (CAdv) (+5 Competence to Concentration) 2,500 Robe: Robe of Eyes (see all invisible/ethereal within 120ft, Darkvision 120ft, +10 Competence to Search and Spot, Retains Dex when flatfooted, can't be flanked) 120,000 Belt: Belt of Magnificence +6 (+6 to all six stats): 200,000gp Cloak: +10 Cloak of Epic Resistance 1,000,000 gp Bracers: +8 Bracers of Armor 64,000 Ring L: +5 Ring of Protection 50,000 Ring R: Vile Weapon Ring (BoVD) 20,000 Boots: Boots of Swiftness (+6 Enh to Dex, +20 Competence to Balance, Climb, Jump, Tumble, double speed, Haste 3/day, 20 rounds) 256,000 1,876,500 Unslotted: Knucklebones of the Blackened Fist: +1 Vile Ghost-touch Magebane Wounding Necklace of Natural Weapons (unslotted) x2 145,200 (affects unarmed strike) +5 Manuals of All Six Stats: 137,500 x 6 = 825,000 Ring of Sustenence(unslotted) 2500 Stone of Good Luck 20,000 Dusty Rose Ioun Stone (+1 Insight to AC) 5,000 Pale Green Ioun Stone (+1 Competence to Attack, saves, skill checks, ability checks) 30,000 Lavender and Green Ioun Stone (Absorb 8th and lesser spells, 50 levels) 40,000 Orange Ioun Stone (+1 Caster Level) 30,000 Brooch of Shielding (Immunity to 101 pts of Magic Missile damage) 1,500 Greater Choker of Eloquence (CAdv) (+10 Competence to Diplomacy, Bluff, Perform(sing))(Inactive, activate when needed) 24,000 Monk's Belt (+5 monk levels for determining unarmed damage and AC) (unslotted) 26,000 Amulet of Fortune Prevaling (MiniHB)(unslotted) 16,000 Vile Spell Ring (Unslotted) 30,000 (BoVD) Scepter of the Netherworld (+3 levels to Turn Undead) 9,000 (LM) Ring of Arcane Might (Unslotted)(+1 enhancement to arcane caster level) 40,000 (CArc) Amulet of Natural Armor +5 (unslotted) 100,000 1,344,200 Carried Items: Metamagic Quicken 75,500 Metamagic Quicken, Lesser 35,000 Metamagic Maximize Lesser 14,000 Metamagic Extend Lesser 3,000 Metamagic Extend Normal 11,000 Metamagic Extend Greater 24,500 Metamagic Silent Normal 11,000 Metamagic Sculpting Normal 48,600 Rod of Absorption 50,000 Immovable Rods x4 20,000 Rod of Excellent Magic 650,000 Helm of Opposite Alignment 4,000 Bag of Holding Type I (empty) 2,500 Bag of Holding Type III 7,400 Bag of Tricks Gray 900 Blessed Book 12,500 Bracelet of Friends 19,000 Cube of Force 62,000 Decanter of Endless Water 9,000 3x Dust of Dryness (pellet form) 2,550 2x Dust of Dryness (dust form) 1,700 2 Elixirs of Hiding 500 2 Elixir of Sneaking 500 Feather Token (Tree) x50 20,000 Handy Haversack 2,000 Mirror of Opposition 92,000 Pearl of Power 9x2 162,000 Pearl of Power 8x3 192,000 Portable Hole 20,000 Sovereign Glue 3 ounces, stored separately 7,200 Universal Solvent 3 ounces, 150 Thought Bottle (CArc) 20,000 Belt of the Dread Emperor 120,000 Ectoplasmic Ichor (libris mortis) x4 2,000 Beads of Force x3 9,000 Nightstick 7,500 1,719,000 Misc/expendables 10,000 gp worth of expensive spell foci, plus mundane adventuring gear, arrows, etc. Incense of Meditation x3 14,700 Wand of Restoration 22,000 Scroll of Greater Magic Fang (used) 375 Wand of Glibness 5,250 Masterwork Large Composite Longbow (+13 strength mod) x2: 3600 55,925 4,375gp in mixed coins and gems. Total: 5,000,000 Ranged damage (Arrow Demon form): s36, d32, c44, Greater Magic Weapon on arrows. Attack bonuses: Bab 20 +5 epic +1 competence +11 dex +6 luck +5 enhancement -2 symmetrical archery = 46 Damage: 2d6 base +13 strength +5 enhancement +6 luck (24) +1 Vile +46/+41/+36/+31 x2 (2d6 +24 +1 Vile/x3) Class Features: Monk Flurry of Blows, Unarmed Strike (1d6, 1d8 using monk's belt), Wis to AC, +1 AC bonus (monk's belt), Stunning Fist 9/day Wizard Familiar: Alosat has a bat familiar, Palla. It gets the benefits of all Alosat's buffs, including Shapechange, so long as it remains within 5 feet. Mindbender Telepathy(Su): telepathy out to 100ft with any creature with a language. Hierophant Bonus Metamagic feat: Persistent Spell. Ur-Priest Reuke Undead(Su): Rebuke undead as 2nd-level evil cleric. 14 times/day. Usually spent to power Divine Metamagic at the start of the day. Master Transmogrifist Extended Change(Ex): alter self, polymorph, polymorph any object and shapechange cast to change into favored shapes gains Extend Spell metamagic at no cost. Favored Shape (Su): picks favored shapes to receive bonuses. Manifest Senses (Su): assumes creature's senses (blindsight, darkvision, etc) when assuming a favored shape. Battle Mastery (Ex): +6 Competence to Attack while in favored shape. Effortless Change (Ex): Still and Silent metamagic on polymorph spells cast to change into favored shape. Shapechanger (Ex): Acquires Shapechanger subtype. Alter Self duration changed to 'Permanent'. Reflexive Change (Ex): 1/day, change into a favored shape via transmutation spell, as response to opponent's actions, as an Immediate action. Or unlimited changes if already under Shapechange. Loses next action. Manifest Qualities (Ex): gains Ex qualities while in favored forms. Infinite Variety (Su): Create completely imaginary forms. cf. CArc p53. [/CODE] Appearance: In his natural form, Alosat is a pale, gaunt man standing at 5'8". He has short, greying hair and black eyes. He could assume almost any form, however, through the use of Shapechange. Background: [SBLOCK]It was a perfect spring day by the lake. The birds were singing, the sun shined down on the water, reflecting like silver. A young monk sat by the water's edge, staring off into the distance. Footsteps behind him. The voice of an old man. "Alosat." "Master." "What are you thinking?" Alosat scooped up a handful of water, and let it drip back down. It splashed and formed tiny ripples, pushing outwards. "The water was in my hand. Where is it now?" "Only in your mind, perhaps." The old monk sat down next to him, his face a mask of serenity. "Where did we come from, master? Where are we going?" "From the void. And we shall go back where we came." "If we came from the void and shall return to it, then why did we come? What is the point of happiness? Sadness? Anger? Boredom?" To this the master smiled and said nothing. A silence passed. "Have you readied your thesis?" "No. My words are empty and without conviction. I can never describe the growth of a tree, the shape of a flower." "Take your time." "I have but one question. You know what it is. Answer me not with words." The old man picked up a flower. He smiled beautifically, and the whole world seemed to transform around him. The air filled with the fragrance of lilacs, and just below conscious hearing came a chorus of angelic voices. A shower of petals fell from the sky. Alosat watched on with hooded eyes, his face impassive. The petals that landed near him withered and died. The master sighed. The air shimmered for a moment, and things went back to the way they were. "Go, then. I do not have what you seek." Alosat stood up and bowed. He left without a word. Alosat wandered the land for many years, then decades, centuries. He learned to bend the fabric of reality with but a thought. He learned to steal power from the gods. He learned to walk the path of the Protean, the power to do anything, become anything. But he never found what he sought. Or did he? When pressed for answers, Alosat, like his former master, would pick up a flower. An inaudible scream fills the air, and all plant life around him grows madly, flowering and bearing fruit in seconds. And then they die, leaving a circle of lifeless, desiccated husks. "Life," he would say, "is meaningless." [/SBLOCK] [/QUOTE]
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