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[Judges Guild/Necromancer] Wilderlands Player's Guide Available
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<blockquote data-quote="Orcus" data-source="post: 1235208" data-attributes="member: 1254"><p>Boy, the good email just keeps pouring in. I'm so proud of this product, I just cant explain how much I love it. I think the passion for the setting shows in the products.</p><p></p><p>I have heard that the map is difficult to remove with the way it is gummed in, but I HATE perforated maps so I went with gumming. Fans have posted great tips on our boards about the best ways to remove any lingering gum on the map.</p><p></p><p>As for an Index, that is a common comment. I cut it for space, figuring more content beat an index. But I see that people want one. Since I have the original in Word, I will generate an index, lay it out and provide it as a free download. Sorry it wasnt included. </p><p></p><p>Regarding developing the setting, all we will do is the Boxed Set, the City State and a few modules (Caverns of Thracia for sure and maybe Tegel Manor and Treasure Vaults of Lindoran). We will make available PDFs of the old supplemental material that you can use or not use. If these products really sell we may do a city book that details the other major cities of the setting all in one book, but that isnt for sure. We will also be providing two really important things: (1) updated versions of old products as PDFs and (2) a huge fan section where people can create and send in stuff they have created. Bob Bledsaw is all about the fans. All that content, of course, is optional. Use what you want, ignore the rest. The Wilderlands has a grand history of being a DM's setting--meaning that it is up to you how the world is going to be. And I dont want to change that at all.</p><p></p><p>I want to stress this: the Wilderlands is what you make of it. You wont get 20 novels and 40 modules and 60 supplements with this setting. To some, that is bad. To many, that is a blessing. I am in the latter camp. I never wanted to run a Realms campaign because I never felt I could "run it right". There is no such "wilderlands-nazi-ism" with this setting. In fact, Bob Bledsaw, the creator, changes things around in his home campaign every time he runs a new campaign. Now that to me is refreshing. Because when you hide the staff of power in the forgotten mountains, they actually are forgotten. They havent been detailed in the latest novel or in the upcoming saturday morning cartoon.</p><p></p><p>If the Realms have become anything buy Forgotten or if you are lamenting that WotC never lived up to its promise to bring back Greyhawk and you really yearn for a gritty setting reminiscent of Conan and Fritz Leiber then the Wilderlands is a setting for you.</p><p></p><p>And we designed the products to be "a la carte." All you need is the Player's Guide. Now, I am confident that you will want the Boxed Set. But you can run a campaign right away with just the Player's Guide.</p><p></p><p>Clark</p></blockquote><p></p>
[QUOTE="Orcus, post: 1235208, member: 1254"] Boy, the good email just keeps pouring in. I'm so proud of this product, I just cant explain how much I love it. I think the passion for the setting shows in the products. I have heard that the map is difficult to remove with the way it is gummed in, but I HATE perforated maps so I went with gumming. Fans have posted great tips on our boards about the best ways to remove any lingering gum on the map. As for an Index, that is a common comment. I cut it for space, figuring more content beat an index. But I see that people want one. Since I have the original in Word, I will generate an index, lay it out and provide it as a free download. Sorry it wasnt included. Regarding developing the setting, all we will do is the Boxed Set, the City State and a few modules (Caverns of Thracia for sure and maybe Tegel Manor and Treasure Vaults of Lindoran). We will make available PDFs of the old supplemental material that you can use or not use. If these products really sell we may do a city book that details the other major cities of the setting all in one book, but that isnt for sure. We will also be providing two really important things: (1) updated versions of old products as PDFs and (2) a huge fan section where people can create and send in stuff they have created. Bob Bledsaw is all about the fans. All that content, of course, is optional. Use what you want, ignore the rest. The Wilderlands has a grand history of being a DM's setting--meaning that it is up to you how the world is going to be. And I dont want to change that at all. I want to stress this: the Wilderlands is what you make of it. You wont get 20 novels and 40 modules and 60 supplements with this setting. To some, that is bad. To many, that is a blessing. I am in the latter camp. I never wanted to run a Realms campaign because I never felt I could "run it right". There is no such "wilderlands-nazi-ism" with this setting. In fact, Bob Bledsaw, the creator, changes things around in his home campaign every time he runs a new campaign. Now that to me is refreshing. Because when you hide the staff of power in the forgotten mountains, they actually are forgotten. They havent been detailed in the latest novel or in the upcoming saturday morning cartoon. If the Realms have become anything buy Forgotten or if you are lamenting that WotC never lived up to its promise to bring back Greyhawk and you really yearn for a gritty setting reminiscent of Conan and Fritz Leiber then the Wilderlands is a setting for you. And we designed the products to be "a la carte." All you need is the Player's Guide. Now, I am confident that you will want the Boxed Set. But you can run a campaign right away with just the Player's Guide. Clark [/QUOTE]
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[Judges Guild/Necromancer] Wilderlands Player's Guide Available
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