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Judicious use and description of Minions [Edit-Now asking for stat analysis]
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<blockquote data-quote="Jasperak" data-source="post: 4359322" data-attributes="member: 2487"><p>That is one of the reasons why I started the thread. I will illustrate some of my concerns with a little story.</p><p></p><p>My dwarven fighter named Kiatis had moved to engage a group of kobolds in their lair. He picked the largest group though they looked weaker. He used his cleave to great effect until some skirmishers joined the fight hoping for some dwarf burgers. After a string of terrible rolls, Kiatis started using Reaping strike when others had taken the skirmishers hit points down. Behold though Reaping strike was ineffective against some creatures. They were immune.</p><p></p><p>A second wave of kobolds moved in and then the Wrympriest used his Incite Faith ability granting all of his allies 5 extra hit points. Now we had Regular skirmishers and soldiers interspersed with minions that had 6 hit points! Even if we used the house rule of one hit makes them bloodied and another kills them We still had no idea who was a minion and who wasn't. Reaping strike may or may not work.</p><p></p><p>That little episode seemed to undermine the whole point of minions. I thought they were supposed to make the party feel tough, make the combat seem more cinematic. Lack of meta-game talk hamstrung the party with its combat options (not just the fighter in the excerpt above.) In this case the combat became an exercise in frustration. In the middle of this combat, the game rules changed and it seemed that RAW there was no way to explain it or even discuss it within the party without resorting to meta-game constructs.</p><p></p><p>This in the showcase module of the new edition. I want to like the minions, but I have to find a place for them in the game reality. All of your responses help to fit them in.</p></blockquote><p></p>
[QUOTE="Jasperak, post: 4359322, member: 2487"] That is one of the reasons why I started the thread. I will illustrate some of my concerns with a little story. My dwarven fighter named Kiatis had moved to engage a group of kobolds in their lair. He picked the largest group though they looked weaker. He used his cleave to great effect until some skirmishers joined the fight hoping for some dwarf burgers. After a string of terrible rolls, Kiatis started using Reaping strike when others had taken the skirmishers hit points down. Behold though Reaping strike was ineffective against some creatures. They were immune. A second wave of kobolds moved in and then the Wrympriest used his Incite Faith ability granting all of his allies 5 extra hit points. Now we had Regular skirmishers and soldiers interspersed with minions that had 6 hit points! Even if we used the house rule of one hit makes them bloodied and another kills them We still had no idea who was a minion and who wasn't. Reaping strike may or may not work. That little episode seemed to undermine the whole point of minions. I thought they were supposed to make the party feel tough, make the combat seem more cinematic. Lack of meta-game talk hamstrung the party with its combat options (not just the fighter in the excerpt above.) In this case the combat became an exercise in frustration. In the middle of this combat, the game rules changed and it seemed that RAW there was no way to explain it or even discuss it within the party without resorting to meta-game constructs. This in the showcase module of the new edition. I want to like the minions, but I have to find a place for them in the game reality. All of your responses help to fit them in. [/QUOTE]
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Judicious use and description of Minions [Edit-Now asking for stat analysis]
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