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Judicious use and description of Minions [Edit-Now asking for stat analysis]
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<blockquote data-quote="Jasperak" data-source="post: 4359529" data-attributes="member: 2487"><p>There is no restriction in the module (KotS) that the DM used to run the combat. And yes 1/2 dozen minions gaining an extra hit would throw the balance of the combat off. Imagine a dwarf surrounded by 3 three minions. Cleave on a successful hit takes out two, but only one after their bonus hit points are added. And if the dwarf doesn't attack, for whatever reason the correct one in the next round, it could take three rounds to kill three minions.</p><p></p><p>But that is not why I started this thread. I started it because a game construct (minions) tries to add a cinematic flair to combat, but is vague on the best way to describe it without resorting to meta-game thinking. I love the idea of throwing a dozen minions at the party and having their fighters cleave through them to get to the big bad guy. What I think I have a problem with is seeing a similar set of creatures within that dozen or so creatures that play by different rules. Such a problem that the minions cause a slow-down in combat as the players analyze the battlefield to determine who is whom. After a dozen rounds of combat keeping track of what miniature is what can be a pain when you are still looking at a dozen that are left from the beginning of combat that started an hour before. Not conducive to players like me that prefer to drink liberally while we play.</p><p></p><p>I think that part of me still likes and feels more comfortable with the Goblin, Hobgoblin, Bugbear paradigm of combat.</p></blockquote><p></p>
[QUOTE="Jasperak, post: 4359529, member: 2487"] There is no restriction in the module (KotS) that the DM used to run the combat. And yes 1/2 dozen minions gaining an extra hit would throw the balance of the combat off. Imagine a dwarf surrounded by 3 three minions. Cleave on a successful hit takes out two, but only one after their bonus hit points are added. And if the dwarf doesn't attack, for whatever reason the correct one in the next round, it could take three rounds to kill three minions. But that is not why I started this thread. I started it because a game construct (minions) tries to add a cinematic flair to combat, but is vague on the best way to describe it without resorting to meta-game thinking. I love the idea of throwing a dozen minions at the party and having their fighters cleave through them to get to the big bad guy. What I think I have a problem with is seeing a similar set of creatures within that dozen or so creatures that play by different rules. Such a problem that the minions cause a slow-down in combat as the players analyze the battlefield to determine who is whom. After a dozen rounds of combat keeping track of what miniature is what can be a pain when you are still looking at a dozen that are left from the beginning of combat that started an hour before. Not conducive to players like me that prefer to drink liberally while we play. I think that part of me still likes and feels more comfortable with the Goblin, Hobgoblin, Bugbear paradigm of combat. [/QUOTE]
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Judicious use and description of Minions [Edit-Now asking for stat analysis]
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