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*Pathfinder & Starfinder
Judicious use and description of Minions [Edit-Now asking for stat analysis]
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<blockquote data-quote="Skyscraper" data-source="post: 4361692" data-attributes="member: 48518"><p>Hmm. So giving them those 5 HP will allow them to survive some attack side effects. Or, in the case of a 1st-level adventure (as is the case with the DMG intro adventure), they might survive the full power of some attacks if they're lucky. It'll keep some minions alive for more than a hit, in other words.</p><p></p><p>So back to my first point, it increases their survivability significantly. Other creatures might also resist for one additional hit due to those 5 HPs - out of 4 or 5. Minions might resist for one additional hit over the single one normally required.</p><p></p><p>I dunno. I'm still pretty glad that we don't need to keep track of hit points for minions. I'm also pretty happy that a minion drops in a single hit. Giving them temporary hit points goes against that.</p><p></p><p>Minions not benefitting from temporary hit points does not really bug me, flavor-wise or game-wise. These guys are supposed to be weak enough to drop when attacked. I'm not saying that allowing 5 HP to be added to minions make no sense; just that i prefer it the other way. I might change my mind once i've had more play experience (i've just started my first 4E game last Friday).</p><p></p><p>Sky</p></blockquote><p></p>
[QUOTE="Skyscraper, post: 4361692, member: 48518"] Hmm. So giving them those 5 HP will allow them to survive some attack side effects. Or, in the case of a 1st-level adventure (as is the case with the DMG intro adventure), they might survive the full power of some attacks if they're lucky. It'll keep some minions alive for more than a hit, in other words. So back to my first point, it increases their survivability significantly. Other creatures might also resist for one additional hit due to those 5 HPs - out of 4 or 5. Minions might resist for one additional hit over the single one normally required. I dunno. I'm still pretty glad that we don't need to keep track of hit points for minions. I'm also pretty happy that a minion drops in a single hit. Giving them temporary hit points goes against that. Minions not benefitting from temporary hit points does not really bug me, flavor-wise or game-wise. These guys are supposed to be weak enough to drop when attacked. I'm not saying that allowing 5 HP to be added to minions make no sense; just that i prefer it the other way. I might change my mind once i've had more play experience (i've just started my first 4E game last Friday). Sky [/QUOTE]
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Judicious use and description of Minions [Edit-Now asking for stat analysis]
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