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*Pathfinder & Starfinder
Judicious use and description of Minions [Edit-Now asking for stat analysis]
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<blockquote data-quote="Skyscraper" data-source="post: 4361911" data-attributes="member: 48518"><p>Yes, but half-a-hit is a lot when any hit however small kills you; as compared to half-a-hit when it takes 4 or 5 hits to kill you. That's why i maintain that although the 500% increase is not a correct power-uppage assessment (as you noted above), the point is that it is a significant increase since they might now survive an attack.</p><p></p><p>I have trouble wrapping my mind around how good some low-level powers can become on minions when their effect is otherwise trivial. And how good some powers become on minions when they remain rather marginal with respect to other creatures.</p><p></p><p></p><p></p><p></p><p>Yeah, i've read that also on some boards. There are a few things to consider with minions and temporary hit points, from my standpoint the main two are: (1) a power that aims to provide a minor buff to most strong creatures should not become stronger for weaker creatures (minions) as noted above; and (2) the simplicity of usage of minions is interesting from my point of view, i don't want to spoil that.</p><p></p><p>Your suggestion only partly addresses point #2; it becomes simpler than tracking hit points, but you still need to track something.</p><p></p><p>Sky</p></blockquote><p></p>
[QUOTE="Skyscraper, post: 4361911, member: 48518"] Yes, but half-a-hit is a lot when any hit however small kills you; as compared to half-a-hit when it takes 4 or 5 hits to kill you. That's why i maintain that although the 500% increase is not a correct power-uppage assessment (as you noted above), the point is that it is a significant increase since they might now survive an attack. I have trouble wrapping my mind around how good some low-level powers can become on minions when their effect is otherwise trivial. And how good some powers become on minions when they remain rather marginal with respect to other creatures. Yeah, i've read that also on some boards. There are a few things to consider with minions and temporary hit points, from my standpoint the main two are: (1) a power that aims to provide a minor buff to most strong creatures should not become stronger for weaker creatures (minions) as noted above; and (2) the simplicity of usage of minions is interesting from my point of view, i don't want to spoil that. Your suggestion only partly addresses point #2; it becomes simpler than tracking hit points, but you still need to track something. Sky [/QUOTE]
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Judicious use and description of Minions [Edit-Now asking for stat analysis]
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