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Juggernaut, War
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<blockquote data-quote="kinem" data-source="post: 4158103" data-attributes="member: 24234"><p>Notes:</p><p></p><p>I'm not sure what the CR should be. It's not really meant to be fought by a high level party, but rather to scare the hell out of a mid level party and to roll over low level mass combat troops. The basic problem is that has no defense against flying attackers, except for its allies (if any) which would target those.</p><p></p><p>It would almost be easier to convert this monster to 4th edition, because it's a solo monster waiting to happen - super tough, but meant to be fought by mid level opponents, and without the abilities needed to really challenge high level PCs. I don't like a number of things about 4e, but I guess this shows that not all the new concepts are totally useless.</p><p></p><p>I didn't give it spell immunity because I don't like that ability for constructs - it's bad enough that all golems have it, and there's no reason other constructs must. Also, spells were one of the best ways to fight the original X4 version. Besides, with all the orb spells and the like being common these days, spell immunity provides little protection against spells.</p></blockquote><p></p>
[QUOTE="kinem, post: 4158103, member: 24234"] Notes: I'm not sure what the CR should be. It's not really meant to be fought by a high level party, but rather to scare the hell out of a mid level party and to roll over low level mass combat troops. The basic problem is that has no defense against flying attackers, except for its allies (if any) which would target those. It would almost be easier to convert this monster to 4th edition, because it's a solo monster waiting to happen - super tough, but meant to be fought by mid level opponents, and without the abilities needed to really challenge high level PCs. I don't like a number of things about 4e, but I guess this shows that not all the new concepts are totally useless. I didn't give it spell immunity because I don't like that ability for constructs - it's bad enough that all golems have it, and there's no reason other constructs must. Also, spells were one of the best ways to fight the original X4 version. Besides, with all the orb spells and the like being common these days, spell immunity provides little protection against spells. [/QUOTE]
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