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JUIBLEX
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<blockquote data-quote="CapnZapp" data-source="post: 6846346" data-attributes="member: 12731"><p>JUIBLEX </p><p></p><p>AC 18. Let's stick to the official figures unless there's a real need to change it. AC 18 it is.</p><p></p><p>HP 350. Yeah, no. HP 700.</p><p></p><p>Speed 30. Oozes aren't renowned for their speed, but a demon lord should not be trivially kited. So let's keep this as-is, but add possibilities for tactical movement (also known as the “appearing right in front of you to melt your face” tactic) </p><p></p><p>Stats and saves: let's not mess with these at this point. Feel free to point out if an increase would be helpful for a specific reason.</p><p></p><p>Skills: no changes necessary</p><p></p><p>Resistances/immunities: no changes necessary </p><p></p><p>Senses: Juiblex can sense the exact location and nature of any ooze within a mile.</p><p></p><p>Languages: As a personal preference, I'll delete “all” and have Juiblex communicate with the heroes in mad telepathic visions only. He can telepathically take control of any ooze within a mile as if it was his familiar. </p><p></p><p>Foul: no changes necessary</p><p></p><p>Innate spellcasting: sorry, but the selection is stupid. </p><p>Acid Splash is okay, not to cast as an action, but to provide an option for a Legendary Action.</p><p>Blight: Why waste your entire action on such a short-range low-power spell, when you can simply walk up to the target and kill it with acid lashes? Let's replace this stupid choice by something truly horrible, worthy of a full Demon Lord action:</p><p>Horrible Transformation (3/day): Juiblex casts Polymorph. The new form can be any ooze whose challenge rating is equal to or less than the target’s (or the target’s level, if it doesn't have a challenge rating). Remember Juiblex' telepathic control!</p><p>Contagion: I feel this is an atmosphere spell rather than a combat spell. As such, it would work much better as a lair action. But I guess there's no absolute need to replace it.</p><p>Gaseous Form: Why? Juiblex is no vampire. And at the level he's operating at, this is a weak effect. Would be much more thematic to say “the demon lord of oozes can ooze out of any imprisonment, including force cages or dimensional traps”</p><p></p><p>Regeneration: First off, why can this be trivially shut down or shut down at all? Second, 20 hp – that's miniscule compared to his original total? Please... If we double his hp, we can double his regen. And no cheesy shut downs, or any shut downs at all for that matter!</p><p>Regeneration: Juiblex regains 40 hit points at the start of his turn. No effect below level/CR 20 can prevent this from happening. Juiblex dies normally at 0 hit points.</p><p>I'll be nice and shave off three rounds worth of hit points because of this. Which coincidentally puts my Juiblex almost at the exact total of dave2008! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>New actions: </p><p>Ooze Warp. Bonus action. Juiblex teleports into the square of any allied ooze within line of effect, leaving a shriveled husk behind, and subsuming that ooze (destroying it, adding half its current hit points to Juiblex' own).</p><p>Ooze Eject. Juiblex ejects a blob of his own body (range 120 ft), creating a new 80 hp Black Pudding that acts right after Juiblex' turn. This reduces Juiblex' hit points by 40.</p><p></p><p>Legendary Actions:</p><p>Replace the boring Acid Lash with Ooze Eject. Juiblex specifically needs a way to set up an ooze he can warp into, without (too many) pesky adventurer's acting between.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6846346, member: 12731"] JUIBLEX AC 18. Let's stick to the official figures unless there's a real need to change it. AC 18 it is. HP 350. Yeah, no. HP 700. Speed 30. Oozes aren't renowned for their speed, but a demon lord should not be trivially kited. So let's keep this as-is, but add possibilities for tactical movement (also known as the “appearing right in front of you to melt your face” tactic) Stats and saves: let's not mess with these at this point. Feel free to point out if an increase would be helpful for a specific reason. Skills: no changes necessary Resistances/immunities: no changes necessary Senses: Juiblex can sense the exact location and nature of any ooze within a mile. Languages: As a personal preference, I'll delete “all” and have Juiblex communicate with the heroes in mad telepathic visions only. He can telepathically take control of any ooze within a mile as if it was his familiar. Foul: no changes necessary Innate spellcasting: sorry, but the selection is stupid. Acid Splash is okay, not to cast as an action, but to provide an option for a Legendary Action. Blight: Why waste your entire action on such a short-range low-power spell, when you can simply walk up to the target and kill it with acid lashes? Let's replace this stupid choice by something truly horrible, worthy of a full Demon Lord action: Horrible Transformation (3/day): Juiblex casts Polymorph. The new form can be any ooze whose challenge rating is equal to or less than the target’s (or the target’s level, if it doesn't have a challenge rating). Remember Juiblex' telepathic control! Contagion: I feel this is an atmosphere spell rather than a combat spell. As such, it would work much better as a lair action. But I guess there's no absolute need to replace it. Gaseous Form: Why? Juiblex is no vampire. And at the level he's operating at, this is a weak effect. Would be much more thematic to say “the demon lord of oozes can ooze out of any imprisonment, including force cages or dimensional traps” Regeneration: First off, why can this be trivially shut down or shut down at all? Second, 20 hp – that's miniscule compared to his original total? Please... If we double his hp, we can double his regen. And no cheesy shut downs, or any shut downs at all for that matter! Regeneration: Juiblex regains 40 hit points at the start of his turn. No effect below level/CR 20 can prevent this from happening. Juiblex dies normally at 0 hit points. I'll be nice and shave off three rounds worth of hit points because of this. Which coincidentally puts my Juiblex almost at the exact total of dave2008! :) New actions: Ooze Warp. Bonus action. Juiblex teleports into the square of any allied ooze within line of effect, leaving a shriveled husk behind, and subsuming that ooze (destroying it, adding half its current hit points to Juiblex' own). Ooze Eject. Juiblex ejects a blob of his own body (range 120 ft), creating a new 80 hp Black Pudding that acts right after Juiblex' turn. This reduces Juiblex' hit points by 40. Legendary Actions: Replace the boring Acid Lash with Ooze Eject. Juiblex specifically needs a way to set up an ooze he can warp into, without (too many) pesky adventurer's acting between. [/QUOTE]
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