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JUIBLEX
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<blockquote data-quote="Shadowdweller00" data-source="post: 6847414" data-attributes="member: 6778479"><p>Hmm. Perhaps this is unhelpful. But personally if I were going to include Juiblex or any other demon lord as a random encounter I 1) wouldn't ignore terrain and 2) wouldn't include them without an entourage. If only because I think a bit of terrain provides a medium for conveying so much thematic diversity. For example - I would tend to imagine Juiblex travelling through the underdark by oozing atop ceilings, through cramped cracks and tunnels, or tiny crevices too small for most other creatures to pass through or fight effectively in. I would tend to imagine a demon lord as having some sort of reality-warping powers along the lines of, if perhaps less in scope than, a full deity - variations on their wider lair effects perhaps; even if Juiblex is just "travelling through" an area.</p><p></p><p>For example - as the PCs approach the region in which Juiblex is travelling, they begin to notice odd details...like strange movements in mud. Or droplets of slime on the cavern walls reaching out as if to touch passers-by. As the PCs progress closer, more extreme effects begin to become apparent...odd echoes, increasing frequence of hazards such as green slime deposits, pockets of bad and/or reeking air, and eventually full-on oozes. Even though Juiblex is a bit of a loner, in OotA at least he is in the process of marshaling an army of oozes to send against Zuggtmoy. The idea of just running into a lone demon lord seems kind of like the sort of thematically jarring experience to me of "randomly" encountering a couple liches wandering about together or a single fire giant king alone in the some corner room of a larger dungeon, without any reason or justification for such creatures being there. (Across the hall from the Otyugh, two doors down from the ghouls).</p><p></p><p>As far as alternate abilities - you might consider effects that warp terrain, such as what the Gibbering Mouther classically possesses. Or Transmute Rock (PotA). Or stench / poison based effects.</p></blockquote><p></p>
[QUOTE="Shadowdweller00, post: 6847414, member: 6778479"] Hmm. Perhaps this is unhelpful. But personally if I were going to include Juiblex or any other demon lord as a random encounter I 1) wouldn't ignore terrain and 2) wouldn't include them without an entourage. If only because I think a bit of terrain provides a medium for conveying so much thematic diversity. For example - I would tend to imagine Juiblex travelling through the underdark by oozing atop ceilings, through cramped cracks and tunnels, or tiny crevices too small for most other creatures to pass through or fight effectively in. I would tend to imagine a demon lord as having some sort of reality-warping powers along the lines of, if perhaps less in scope than, a full deity - variations on their wider lair effects perhaps; even if Juiblex is just "travelling through" an area. For example - as the PCs approach the region in which Juiblex is travelling, they begin to notice odd details...like strange movements in mud. Or droplets of slime on the cavern walls reaching out as if to touch passers-by. As the PCs progress closer, more extreme effects begin to become apparent...odd echoes, increasing frequence of hazards such as green slime deposits, pockets of bad and/or reeking air, and eventually full-on oozes. Even though Juiblex is a bit of a loner, in OotA at least he is in the process of marshaling an army of oozes to send against Zuggtmoy. The idea of just running into a lone demon lord seems kind of like the sort of thematically jarring experience to me of "randomly" encountering a couple liches wandering about together or a single fire giant king alone in the some corner room of a larger dungeon, without any reason or justification for such creatures being there. (Across the hall from the Otyugh, two doors down from the ghouls). As far as alternate abilities - you might consider effects that warp terrain, such as what the Gibbering Mouther classically possesses. Or Transmute Rock (PotA). Or stench / poison based effects. [/QUOTE]
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