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July 07: Monster Manual V, Maps of Adventure
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<blockquote data-quote="Imruphel" data-source="post: 3149918" data-attributes="member: 15684"><p>Sure- all IMO, of course.</p><p></p><p><strong>Bad concepts:</strong></p><p></p><p>Blood ape, cloaked ape and gambol: three different types of magical apes in the same book. It's not that compelling a concept that it needs repeating (OK, so that's 110& IMO).</p><p></p><p>Bronze Serpent: should have been a template. One of the<em> Books of Eldritch Might</em> did this: simply had a template to convert any other creature into a construct.</p><p></p><p>Bone Naga: should have been a template (and indeed this subsequently happened with the publication of <em>Serpent Kingdoms</em>).</p><p></p><p>Chaos Roc: "OK team, I've got a great idea for a new monster. We'll advance a roc and then give it a prismatic spray spell-like ability!" Now, how did that get past the development team?</p><p></p><p>Mudmaw: "OK team, after my great idea for the Chaos Roc I now propose a crocodile... with two tongues!" Hmmm....</p><p></p><p><strong>Bad design: </strong></p><p></p><p>Practically all of the undead take a decent concept and then have had their hit dice arbitrarily increased so as to fit a particular CR category. Check out:</p><p></p><p>Banshee: Medium with 26 HD... why? And what not make this a template? Actually, it's not even a template" just take a ghost and let it wail.</p><p></p><p>Deathbringer: 30 HD... why? And what's the source creature?</p><p></p><p>Effigy: Medium with 27 HD... why?</p><p></p><p>Famine Spirit: Medium with 32 HD... why?</p><p></p><p>Grave Crawler: Small with 25 HD... why?</p><p></p><p>Jahi: Tiny with 25 HD... why?</p><p></p><p><strong>Bad art:</strong></p><p></p><p>The worst piece of art in the whole book? The flesh jelly. Nobody should use a multi-testicled scrotum as an art model.</p><p></p><p>Why is the shadow spider that is described as a "shadowy arachnid" a rather fetching shade of bright green? Was it St Patrick's Day?</p><p></p><p>The bogun, bone ooze, galeb duhr, hook horror and nethersight mastiff (heck, what is that?) are not good pieces and hopefully will appear in key roles in a future Dungeon adventure so we can get some good art. And, OK, I think most people agree that Dennis Cramer/McClain/Crabapple is not WotC's best artist (and thankfully is no longer doing art for them) but the pictures of the red sundew and vaporighu are horrid. The jermlaine is also pretty unattractive.</p><p></p><p>None of these pictures, IMO, can be used in play to show the party what they're facing. They're just horrid.</p><p></p><p>Interestingly, now that I've taken a fresh look at MMII I've seen a few things I really like and hope to use. Maybe it wasn't as bad as my memory had me believing.... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Imruphel, post: 3149918, member: 15684"] Sure- all IMO, of course. [B]Bad concepts:[/B] Blood ape, cloaked ape and gambol: three different types of magical apes in the same book. It's not that compelling a concept that it needs repeating (OK, so that's 110& IMO). Bronze Serpent: should have been a template. One of the[I] Books of Eldritch Might[/I] did this: simply had a template to convert any other creature into a construct. Bone Naga: should have been a template (and indeed this subsequently happened with the publication of [I]Serpent Kingdoms[/I]). Chaos Roc: "OK team, I've got a great idea for a new monster. We'll advance a roc and then give it a prismatic spray spell-like ability!" Now, how did that get past the development team? Mudmaw: "OK team, after my great idea for the Chaos Roc I now propose a crocodile... with two tongues!" Hmmm.... [B]Bad design: [/B] Practically all of the undead take a decent concept and then have had their hit dice arbitrarily increased so as to fit a particular CR category. Check out: Banshee: Medium with 26 HD... why? And what not make this a template? Actually, it's not even a template" just take a ghost and let it wail. Deathbringer: 30 HD... why? And what's the source creature? Effigy: Medium with 27 HD... why? Famine Spirit: Medium with 32 HD... why? Grave Crawler: Small with 25 HD... why? Jahi: Tiny with 25 HD... why? [B]Bad art:[/B] The worst piece of art in the whole book? The flesh jelly. Nobody should use a multi-testicled scrotum as an art model. Why is the shadow spider that is described as a "shadowy arachnid" a rather fetching shade of bright green? Was it St Patrick's Day? The bogun, bone ooze, galeb duhr, hook horror and nethersight mastiff (heck, what is that?) are not good pieces and hopefully will appear in key roles in a future Dungeon adventure so we can get some good art. And, OK, I think most people agree that Dennis Cramer/McClain/Crabapple is not WotC's best artist (and thankfully is no longer doing art for them) but the pictures of the red sundew and vaporighu are horrid. The jermlaine is also pretty unattractive. None of these pictures, IMO, can be used in play to show the party what they're facing. They're just horrid. Interestingly, now that I've taken a fresh look at MMII I've seen a few things I really like and hope to use. Maybe it wasn't as bad as my memory had me believing.... ;) [/QUOTE]
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