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General Tabletop Discussion
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July 11 Q&A: Cosmology, Monster Descriptions and Monster Variants
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<blockquote data-quote="I'm A Banana" data-source="post: 6155807" data-attributes="member: 2067"><p>Here's the answer to the first Q:</p><p></p><p></p><p></p><p>...it may be fairly predictable to most of you following my bits over at the "Monster Mashups" thread what my reaction to that is....(for the rest of you: I dislike it). </p><p></p><p>It's interesting that this is how they're selling it, though: as a "smooth transition." Oh, don't worry, you won't have to make any changes to your games when you go to a <em>completely different kind of campaign setting</em>! It'll be like nothing ever changed! You won't need to imagine any sort of difference! Such a smooth transition! Seamless! Elegant!</p><p></p><p>Designing a cosmology to allow for a seamless transition between settings seems like a questionable design goal in the first place. The only time that transitioning between settings is even a question is in settings like PS or Spelljammer, and even there, it's not a question worth killing alternative cosmologies for, because it's not a major part of the appeal of either setting. Anything else and that smooth transition doesn't matter even a little, because you're not transitioning between settings, you're squatting in one for the next year or so and playing THAT. So you've got time to learn how that setting is different. </p><p></p><p>One D&D Cosmology. Only a majestic mustache can truly express my displeasure.</p><p></p><p><img src="http://www.reactiongifs.com/wp-content/uploads/2012/12/magnum1.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6155807, member: 2067"] Here's the answer to the first Q: ...it may be fairly predictable to most of you following my bits over at the "Monster Mashups" thread what my reaction to that is....(for the rest of you: I dislike it). It's interesting that this is how they're selling it, though: as a "smooth transition." Oh, don't worry, you won't have to make any changes to your games when you go to a [I]completely different kind of campaign setting[/I]! It'll be like nothing ever changed! You won't need to imagine any sort of difference! Such a smooth transition! Seamless! Elegant! Designing a cosmology to allow for a seamless transition between settings seems like a questionable design goal in the first place. The only time that transitioning between settings is even a question is in settings like PS or Spelljammer, and even there, it's not a question worth killing alternative cosmologies for, because it's not a major part of the appeal of either setting. Anything else and that smooth transition doesn't matter even a little, because you're not transitioning between settings, you're squatting in one for the next year or so and playing THAT. So you've got time to learn how that setting is different. One D&D Cosmology. Only a majestic mustache can truly express my displeasure. [IMG]http://www.reactiongifs.com/wp-content/uploads/2012/12/magnum1.gif[/IMG] [/QUOTE]
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July 11 Q&A: Cosmology, Monster Descriptions and Monster Variants
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