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July 11 Q&A: Cosmology, Monster Descriptions and Monster Variants
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<blockquote data-quote="Dausuul" data-source="post: 6156185" data-attributes="member: 58197"><p>Not in the least. If every plane's writeup has copious references to other planes in it, they're not modular.</p><p> </p><p>If the Abyss is a self-contained entity, with no outside ties, well and good. I can use it as the Chaotic Evil spoke of the Great Wheel; or I can use it as the nadir of the World Axis; or I can use it as a nightmare realm lurking in the depths of mortal dreams; or whatever. If I like the Abyss, it's easy to slot it in wherever it suits my particular plan for the world.</p><p> </p><p>But if the Blood War is a major element of the Abyss, then suddenly the Abyss comes dragging the Nine Hells with it. If I don't want the Hells in my game, I have to excise all references to the Blood War, and figure out how to fill the resulting gaps. And if any of my players are familiar with the planar material, I have to keep reminding them that there is no Blood War in my campaign.</p><p></p><p>I want to see each plane self-contained, and then have a separate "Cosmologies" chapter in the Manual of the Planes where they show some ways to hook them together, with the Great Wheel and the World Axis as examples.</p><p></p><p></p><p></p><p>No, I'm irritated because I would like WotC to provide a set of building blocks instead of a prefabricated whole. I will almost certainly be crafting my own cosmology regardless, but I would like to be able to use bits and pieces from their material without a lot of work untangling the stuff I want from the stuff I don't.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6156185, member: 58197"] Not in the least. If every plane's writeup has copious references to other planes in it, they're not modular. If the Abyss is a self-contained entity, with no outside ties, well and good. I can use it as the Chaotic Evil spoke of the Great Wheel; or I can use it as the nadir of the World Axis; or I can use it as a nightmare realm lurking in the depths of mortal dreams; or whatever. If I like the Abyss, it's easy to slot it in wherever it suits my particular plan for the world. But if the Blood War is a major element of the Abyss, then suddenly the Abyss comes dragging the Nine Hells with it. If I don't want the Hells in my game, I have to excise all references to the Blood War, and figure out how to fill the resulting gaps. And if any of my players are familiar with the planar material, I have to keep reminding them that there is no Blood War in my campaign. I want to see each plane self-contained, and then have a separate "Cosmologies" chapter in the Manual of the Planes where they show some ways to hook them together, with the Great Wheel and the World Axis as examples. No, I'm irritated because I would like WotC to provide a set of building blocks instead of a prefabricated whole. I will almost certainly be crafting my own cosmology regardless, but I would like to be able to use bits and pieces from their material without a lot of work untangling the stuff I want from the stuff I don't. [/QUOTE]
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July 11 Q&A: Cosmology, Monster Descriptions and Monster Variants
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