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General Tabletop Discussion
*Dungeons & Dragons
July 11 Q&A: Cosmology, Monster Descriptions and Monster Variants
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<blockquote data-quote="Ratskinner" data-source="post: 6156696" data-attributes="member: 6688937"><p>Not so. If your game will not focus on such matters, you just don't need it. If your game will focus on <em>any particular subject</em> (the EvilEmpire, the OrcInvasion, the OmnicidalManiac, the FreedomLovingRebellion, etc) you'll have to produce some information about that. If your game <em>wont </em>focus on any particular subject, then you certainly don't need a <em>default</em><em> particular subject</em>. Its only when you've got a <em>default particular subject</em> that you have to de-program your incoming players. (Imagine if the Red Wizards of Thay were written into the rules as default adversaries.) I've started some of the best D&D campaigns I've ever run (in early 2e, where it was easy) without a thought to what the cosmology looked like and it works fine...perhaps even <em>better </em>than having one at the start, because you can adapt it during play<em>.</em></p><p></p><p></p><p></p><p>You don't need to be bad player or person to read "default" material in "core" rulebooks and assume it is true for the game your signing up for. Many folks just assume that anything presented as default is just a part of D&D. Certainly 4e weaves its cosmology very tightly with its classes and motivations. You might choose any number of classes (or features) presuming that you will get to involve yourself in one its cosmological struggles.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 6156696, member: 6688937"] Not so. If your game will not focus on such matters, you just don't need it. If your game will focus on [I]any particular subject[/I] (the EvilEmpire, the OrcInvasion, the OmnicidalManiac, the FreedomLovingRebellion, etc) you'll have to produce some information about that. If your game [I]wont [/I]focus on any particular subject, then you certainly don't need a [I]default[/I][I] particular subject[/I]. Its only when you've got a [I]default particular subject[/I] that you have to de-program your incoming players. (Imagine if the Red Wizards of Thay were written into the rules as default adversaries.) I've started some of the best D&D campaigns I've ever run (in early 2e, where it was easy) without a thought to what the cosmology looked like and it works fine...perhaps even [I]better [/I]than having one at the start, because you can adapt it during play[I].[/I] You don't need to be bad player or person to read "default" material in "core" rulebooks and assume it is true for the game your signing up for. Many folks just assume that anything presented as default is just a part of D&D. Certainly 4e weaves its cosmology very tightly with its classes and motivations. You might choose any number of classes (or features) presuming that you will get to involve yourself in one its cosmological struggles. [/QUOTE]
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July 11 Q&A: Cosmology, Monster Descriptions and Monster Variants
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