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General Tabletop Discussion
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July 11 Q&A: Cosmology, Monster Descriptions and Monster Variants
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<blockquote data-quote="Ratskinner" data-source="post: 6156701" data-attributes="member: 6688937"><p>Having default answers for all of those narrows (or can narrow, depending on how much its burned into the rules) playstyle...which I thought was bad for a "unity" edition.</p><p></p><p>Also, how are "inspiration for situations and NPC plans/actions" and basically your second paragraph <u>not</u> a part of your adventure set up? I mean, I suppose we could sit around musing about such things all day, but unless they are part of an adventure or gameplay what difference does it make?</p><p></p><p></p><p></p><p>I'm not sure how "someone did it for me" has you considering consequences and implications for the game world. Otherwise, I'm fine the rest of it...<em>in a setting book or boxed set</em>. Just hand the players the <u><em>Player's Guide to <X></em></u> instead of the MM, PHB, and DMG.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 6156701, member: 6688937"] Having default answers for all of those narrows (or can narrow, depending on how much its burned into the rules) playstyle...which I thought was bad for a "unity" edition. Also, how are "inspiration for situations and NPC plans/actions" and basically your second paragraph [U]not[/U] a part of your adventure set up? I mean, I suppose we could sit around musing about such things all day, but unless they are part of an adventure or gameplay what difference does it make? I'm not sure how "someone did it for me" has you considering consequences and implications for the game world. Otherwise, I'm fine the rest of it...[I]in a setting book or boxed set[/I]. Just hand the players the [U][I]Player's Guide to <X>[/I][/U] instead of the MM, PHB, and DMG. [/QUOTE]
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July 11 Q&A: Cosmology, Monster Descriptions and Monster Variants
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