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July 11 Q&A: Cosmology, Monster Descriptions and Monster Variants
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<blockquote data-quote="Ratskinner" data-source="post: 6157719" data-attributes="member: 6688937"><p>I don't have any objections to a game like D&D admitting to some genre conceits. However, there's a fair bit of distance between "There are Elves. They have pointed ears and are generally more graceful and magical than humans are." and "There is a place called <PickAPlane>, it has properties A, B, and C and is inhabited by critters X, Y, and Z. It is ruled by <PowerfulThing> who has <CosmicAgenda> and is opposed by <OtherPowerfulThing>." I don't think avoiding a default cosmology is tantamount to chaos.</p><p></p><p></p><p></p><p>I suppose the short answer is that that's what adventures and campaign settings are for, particularly campaign settings. Additionally, 2e had a product line called the "Historical Reference" series. They were basically campaign guides for historical settings, and several of them noted the cosmology (or what passed for it) of the setting. I'd <em>love</em> for wizards to crank products like that out.</p><p></p><p>My slightly longer, and preferred answer, is that I'd be more than happy to see a section in the DMG that detailed developing gameworlds <em>and</em> perhaps even included a few examples for folks to use. I'd much prefer that to having a One True Cosmology that's weaseled throughout the rules and his hard to extract for making a home campaign.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 6157719, member: 6688937"] I don't have any objections to a game like D&D admitting to some genre conceits. However, there's a fair bit of distance between "There are Elves. They have pointed ears and are generally more graceful and magical than humans are." and "There is a place called <PickAPlane>, it has properties A, B, and C and is inhabited by critters X, Y, and Z. It is ruled by <PowerfulThing> who has <CosmicAgenda> and is opposed by <OtherPowerfulThing>." I don't think avoiding a default cosmology is tantamount to chaos. I suppose the short answer is that that's what adventures and campaign settings are for, particularly campaign settings. Additionally, 2e had a product line called the "Historical Reference" series. They were basically campaign guides for historical settings, and several of them noted the cosmology (or what passed for it) of the setting. I'd [I]love[/I] for wizards to crank products like that out. My slightly longer, and preferred answer, is that I'd be more than happy to see a section in the DMG that detailed developing gameworlds [I]and[/I] perhaps even included a few examples for folks to use. I'd much prefer that to having a One True Cosmology that's weaseled throughout the rules and his hard to extract for making a home campaign. [/QUOTE]
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July 11 Q&A: Cosmology, Monster Descriptions and Monster Variants
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