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General Tabletop Discussion
*Dungeons & Dragons
July 11 Q&A: Cosmology, Monster Descriptions and Monster Variants
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 6157743" data-attributes="member: 4892"><p>My players and I discuss such things outside of game time. It takes us less time to do so than I spend perusing ENWorld on a single day.</p><p></p><p>There is no consternation with any group I've run for. I communicate what defaults I'm using and my players communicate with me if an idea runs counter to it. And I work with them so we're both happy.</p><p></p><p>But that's what gets me. Most campaigns, IME, have some kind of default set. Whether it's the Core Default, a Setting Default, a DM Determined Default, or Co-Operative DM/Player Default, they all start from somewhere. Then good players and DMs negotiate variances. </p><p></p><p>If each table is going to set it's own defaults, why does it matter whether WotC shares its default vision? Why are many people here demanding a toolbox, when they know a new DM would benefit more from a setting? And why, as some would suggest, would you want to increase the barrier of entry for new players by demanding that any such defaults reside in settings that must be purchased above and beyond the core?</p><p></p><p>D&D is already a high-barrier game with the core historically coming in at three books. Many good systems accomplish the same in one, requiring much less absorption from those wanting to try them.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 6157743, member: 4892"] My players and I discuss such things outside of game time. It takes us less time to do so than I spend perusing ENWorld on a single day. There is no consternation with any group I've run for. I communicate what defaults I'm using and my players communicate with me if an idea runs counter to it. And I work with them so we're both happy. But that's what gets me. Most campaigns, IME, have some kind of default set. Whether it's the Core Default, a Setting Default, a DM Determined Default, or Co-Operative DM/Player Default, they all start from somewhere. Then good players and DMs negotiate variances. If each table is going to set it's own defaults, why does it matter whether WotC shares its default vision? Why are many people here demanding a toolbox, when they know a new DM would benefit more from a setting? And why, as some would suggest, would you want to increase the barrier of entry for new players by demanding that any such defaults reside in settings that must be purchased above and beyond the core? D&D is already a high-barrier game with the core historically coming in at three books. Many good systems accomplish the same in one, requiring much less absorption from those wanting to try them. [/QUOTE]
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July 11 Q&A: Cosmology, Monster Descriptions and Monster Variants
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