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July 11 Q&A: Cosmology, Monster Descriptions and Monster Variants
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<blockquote data-quote="Tovec" data-source="post: 6159783" data-attributes="member: 95493"><p>Yes. At the same time it is both easier and harder to get to that kingdom over the mountains. News from that kingdom affects this one in vastly different ways than news from elysium. Basically I would boil this down to asking:</p><p></p><p>"Are outsiders/immortals different in some way from "random human NPC"?</p><p></p><p>The answer would still be yes. They are worlds different, pun partially intended. How varies by game but I doubt you would really argue it.</p><p></p><p></p><p></p><p>I would prefer if they made Mechanus have the crunch needed for people to be able to play in Mechanus the way the creators intended. That would be a sourcebook or setting book of some kind.</p><p></p><p>I would also prefer if they made Mechanus vague enough that I can use "clockwork and measured" universe in my own way. This step has taken me years to get comfortable with.</p><p></p><p>Most importantly they need a default cosmology to be broad enough that either interpretation can work, but one common enough that people can make material for Mechanus, or any plane, and know what that means. We do NOT need it to be pervasive enough that you have to know about the details of Mechanus or have Mechanus at all.</p><p></p><p>IE. Ethereal Jaunt needs the Ethereal plane. However, if people don't use the Ethereal then that is fine and they can change how it works or if it exists at all. That doesn't mean that they should not have the Ethereal or assume that it does not exist as a default. Maybe for some of the more obscure things they can give ideas but they shouldn't let the limits of what someone wants or does not want in their game hugely effect what material they make for the game as a whole.</p><p></p><p>There is nothing wrong with the default cosmology as long as you aren't forced to use it. And <strong>Nothing</strong> I've seen from WotC so far says you will be forced to use it. Just that they will use it as a default or starting point when making or expanding upon cosmology.</p></blockquote><p></p>
[QUOTE="Tovec, post: 6159783, member: 95493"] Yes. At the same time it is both easier and harder to get to that kingdom over the mountains. News from that kingdom affects this one in vastly different ways than news from elysium. Basically I would boil this down to asking: "Are outsiders/immortals different in some way from "random human NPC"? The answer would still be yes. They are worlds different, pun partially intended. How varies by game but I doubt you would really argue it. I would prefer if they made Mechanus have the crunch needed for people to be able to play in Mechanus the way the creators intended. That would be a sourcebook or setting book of some kind. I would also prefer if they made Mechanus vague enough that I can use "clockwork and measured" universe in my own way. This step has taken me years to get comfortable with. Most importantly they need a default cosmology to be broad enough that either interpretation can work, but one common enough that people can make material for Mechanus, or any plane, and know what that means. We do NOT need it to be pervasive enough that you have to know about the details of Mechanus or have Mechanus at all. IE. Ethereal Jaunt needs the Ethereal plane. However, if people don't use the Ethereal then that is fine and they can change how it works or if it exists at all. That doesn't mean that they should not have the Ethereal or assume that it does not exist as a default. Maybe for some of the more obscure things they can give ideas but they shouldn't let the limits of what someone wants or does not want in their game hugely effect what material they make for the game as a whole. There is nothing wrong with the default cosmology as long as you aren't forced to use it. And [B]Nothing[/B] I've seen from WotC so far says you will be forced to use it. Just that they will use it as a default or starting point when making or expanding upon cosmology. [/QUOTE]
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July 11 Q&A: Cosmology, Monster Descriptions and Monster Variants
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