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General Tabletop Discussion
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July 2014 Errata Thread
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<blockquote data-quote="Morrus" data-source="post: 6329169" data-attributes="member: 1"><p>This is just for minor errata or clarifications, rather than major changes. I'll update the document in a week or so when it seems like all the little things have been noticed. I always miss some! Note that the document was updated again with some minor corrections on MONDAY JULY 7TH AM, so it's probably worth re-downloading it before checking for errors.</p><p></p><p><strong>How do I know if I have the latest version?</strong> The document got revised a couple of times in the first 12 hours of release. Look at the character sheet for Holmes, the alcoholic psychic - if he has<em> psychometabolism</em> as a power, you have a slightly older file. If he has <em>telekinetic shield</em>, you have the correct one.</p><p></p><ul> <li data-xf-list-type="ul">CLARIFICATION: Skills <strong>add their bonus dice to the attribute dice</strong> when making attribute checks. They <strong>add directly to the attribute</strong> when calculating a derived statistic. It's a little unclear in the document when to do each, so hopefully this will clear that up. </li> <li data-xf-list-type="ul">The "average untrained human" reference in the core mechanic section is a legacy reference. Ignore it - the mechanic revolves around an assumption of competence - the character is either correctly equipped or has basic training (a skill rank) in the task, assuming 2d6 from attribute plus another 1d6 from elsewhere (including LUC/REP/TECH dice).</li> <li data-xf-list-type="ul">Double weapons only act as double weapons if you have access to <em>ambidexterity</em> (available as an attribute exploit). They grant one extra attack per turn at -2d6. </li> </ul></blockquote><p></p>
[QUOTE="Morrus, post: 6329169, member: 1"] This is just for minor errata or clarifications, rather than major changes. I'll update the document in a week or so when it seems like all the little things have been noticed. I always miss some! Note that the document was updated again with some minor corrections on MONDAY JULY 7TH AM, so it's probably worth re-downloading it before checking for errors. [B]How do I know if I have the latest version?[/B] The document got revised a couple of times in the first 12 hours of release. Look at the character sheet for Holmes, the alcoholic psychic - if he has[I] psychometabolism[/I] as a power, you have a slightly older file. If he has [I]telekinetic shield[/I], you have the correct one. [LIST] [*]CLARIFICATION: Skills [B]add their bonus dice to the attribute dice[/B] when making attribute checks. They [B]add directly to the attribute[/B] when calculating a derived statistic. It's a little unclear in the document when to do each, so hopefully this will clear that up. [*]The "average untrained human" reference in the core mechanic section is a legacy reference. Ignore it - the mechanic revolves around an assumption of competence - the character is either correctly equipped or has basic training (a skill rank) in the task, assuming 2d6 from attribute plus another 1d6 from elsewhere (including LUC/REP/TECH dice). [*]Double weapons only act as double weapons if you have access to [I]ambidexterity[/I] (available as an attribute exploit). They grant one extra attack per turn at -2d6. [/LIST] [/QUOTE]
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