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<blockquote data-quote="arwink" data-source="post: 2400630" data-attributes="member: 2292"><p><strong>The Known World</strong></p><p>Following the advice of the mysterious Walkers (recently reformed by a former party member), the party ventures into the cold swamp to recover the Fiends Embrace before it is found by the forces of their former employer Gerrin (revealed to be in league with demon cults). They fight against the hands of Demogorgon, a force of adventurers in Gerrin's employ, and eventually defeat them. After venturing into the depths of the ruined keep, they encounter a pair of trolls. </p><p></p><p>The party gnoll and barbarian attack one of the trolls, leaving the sorceress and the elven druid to take care of the other (which wears the fiends embrace and is resistant to fire). For the first time in a long time, the melee tanks have trouble with an enemy, nearly being rended in twain. The spellcasters, on the other hand, make a desperate disarm attempt on the cloak, keep it out of the trolls reach using <em>unseen servant</em> and proceed to decimate it with a <em>flame blade[/b] and the sorcerer's newly acquired <em>fireball</em> spell.</em></p><p><em></em></p><p><em>Upon returning to their home base (the keep on the borderlands) for the first time in months, they discover that it has been sacked and nearly burned to the ground by Gerrin and the humanoids that inhabit the caves of chaos. The groups Inn took the brunt of the assault, particualrly the lower levels built by their ancestors, although a few magic items and a secure vault for the fiends embrace remains. </em></p><p><em></em></p><p><em>Pissed, they join the Assault of the Caves of Chaos. Nine adventuring companies, plus a small squadron of the Baron's guard, make a concerted strike against the caves in a single morning. Each party takes one of the caves, deploying themselves as best they can with the notes provided by the party from their previous trips. Our heroes take the two unknown caves in the heart of the valley, leading them to the temple of Demogorgon. There they charm the <em>enlarged</em> minotaur Gerrin has as his bodyguard, chase him down, and pummel him to death with fire, grapples and dagger strikes. The cultists that flee the attack are struck down by the dukes archers stationed at the mouth of the valley.</em></p><p><em></em></p><p><em><strong>Cat</strong></em></p><p><em>When one of Scratch and Lenny's owner's (nine year old Grace) goes missing in the old forest, it's up to the small band of intrepid felines to go find her. Gathering together the persian alley-cat Shiki and Princes Tigris Wildflower the III, they attempt to track the young girl. They encounter a few more local cats, including a young kitten that pounces almost as well as Scratch and a wild stray named Foglick that haunts the boggin-filled woods beyond the stream. Queen tigris Wildflower the III also meets the Prince of Cats at a meeting, but he has nothing but scorn for her due to her tamed nature (much to her dismay).</em></p><p><em></em></p><p><em>Exploration of the forest discoveres an ancient boggin hidden under the footbridge over the stream, one that has spent years feeding on the fear and sorrow of children that get lost among the boughs. The cats make it accross the bridge easily, but find themselves rapidly becoming surrounded by small spider-like fears as they search. Getting the girl back accross the river is nearly impossible, so Snicki, Lenny and Tigris go to fight the beast while Scratch leaps to the far side of the stream using the branch of a weeping willow. While the three older cats hold the boggin at bay, Scratch fakes injury well enough that Grace's concern overtakes her fear and she crosses the stream. The boggin slowly shrivels, although the battle costs Tigris one of her nine lives and leaves Shicki drenched and without magic for several days.</em></p></blockquote><p></p>
[QUOTE="arwink, post: 2400630, member: 2292"] [b]The Known World[/b] Following the advice of the mysterious Walkers (recently reformed by a former party member), the party ventures into the cold swamp to recover the Fiends Embrace before it is found by the forces of their former employer Gerrin (revealed to be in league with demon cults). They fight against the hands of Demogorgon, a force of adventurers in Gerrin's employ, and eventually defeat them. After venturing into the depths of the ruined keep, they encounter a pair of trolls. The party gnoll and barbarian attack one of the trolls, leaving the sorceress and the elven druid to take care of the other (which wears the fiends embrace and is resistant to fire). For the first time in a long time, the melee tanks have trouble with an enemy, nearly being rended in twain. The spellcasters, on the other hand, make a desperate disarm attempt on the cloak, keep it out of the trolls reach using [i]unseen servant[/i] and proceed to decimate it with a [i]flame blade[/b] and the sorcerer's newly acquired [i]fireball[/i] spell. Upon returning to their home base (the keep on the borderlands) for the first time in months, they discover that it has been sacked and nearly burned to the ground by Gerrin and the humanoids that inhabit the caves of chaos. The groups Inn took the brunt of the assault, particualrly the lower levels built by their ancestors, although a few magic items and a secure vault for the fiends embrace remains. Pissed, they join the Assault of the Caves of Chaos. Nine adventuring companies, plus a small squadron of the Baron's guard, make a concerted strike against the caves in a single morning. Each party takes one of the caves, deploying themselves as best they can with the notes provided by the party from their previous trips. Our heroes take the two unknown caves in the heart of the valley, leading them to the temple of Demogorgon. There they charm the [i]enlarged[/i] minotaur Gerrin has as his bodyguard, chase him down, and pummel him to death with fire, grapples and dagger strikes. The cultists that flee the attack are struck down by the dukes archers stationed at the mouth of the valley. [b]Cat[/b] When one of Scratch and Lenny's owner's (nine year old Grace) goes missing in the old forest, it's up to the small band of intrepid felines to go find her. Gathering together the persian alley-cat Shiki and Princes Tigris Wildflower the III, they attempt to track the young girl. They encounter a few more local cats, including a young kitten that pounces almost as well as Scratch and a wild stray named Foglick that haunts the boggin-filled woods beyond the stream. Queen tigris Wildflower the III also meets the Prince of Cats at a meeting, but he has nothing but scorn for her due to her tamed nature (much to her dismay). Exploration of the forest discoveres an ancient boggin hidden under the footbridge over the stream, one that has spent years feeding on the fear and sorrow of children that get lost among the boughs. The cats make it accross the bridge easily, but find themselves rapidly becoming surrounded by small spider-like fears as they search. Getting the girl back accross the river is nearly impossible, so Snicki, Lenny and Tigris go to fight the beast while Scratch leaps to the far side of the stream using the branch of a weeping willow. While the three older cats hold the boggin at bay, Scratch fakes injury well enough that Grace's concern overtakes her fear and she crosses the stream. The boggin slowly shrivels, although the battle costs Tigris one of her nine lives and leaves Shicki drenched and without magic for several days.[/i] [/QUOTE]
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