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<blockquote data-quote="DarrenGMiller" data-source="post: 2400903" data-attributes="member: 23174"><p><strong>DM's 3.5E Greyhawk Campaign</strong></p><p></p><p>After spending several weeks in the Verbobonc area resupplying and gathering information, as well as rescuing two hostages, one from Bugbear bandits and the other from the cult of a banished god, though she turned out to be in league with the cult and was delivering the child that was to have been their chosen one, the party heads back to the keep southeast of Hommlett. Having been informed on their way to Verbobonc that a Dragon had moved into the ruined moathouse that the party explored a few months ago, the party approaches the moathouse and slays the Green Dragon that has taken up residence, though apparently he had not established a lair there and did not have a hoard. Moving inside, the party finds and slays several Gnolls, though they do let the remaining three Gnolls, along with their leader, escape. You see, the party has met these Gnolls before and allied with them during their first exploration of the moathouse and allowed them to leave after their work together was done. The party escorts the Gnolls to the drawbridge and watches as several arrows from the trees slay one of the Gnolls and the remainder flee. Returning to the moathouse, the party finds several strange priests uncovering artifacts in a pit with a bizzarre obelisk, as well as several flying brains with tentacles, one of which carries some wierd weapon that shoots a beam of light.</p><p> </p><p>After they leave the moathouse, the party will be heading back to Verbobonc to work for a sage they met who wants them to trek far to the north to find an evil artifact in a ruined keep. They will also find a map to another evil artifact of Orcus called the Fiend's Foot. Then they will be heading towards Sterich. The journey and the destination will both be filled with adventure.</p><p> </p><p>DM</p></blockquote><p></p>
[QUOTE="DarrenGMiller, post: 2400903, member: 23174"] [b]DM's 3.5E Greyhawk Campaign[/b] After spending several weeks in the Verbobonc area resupplying and gathering information, as well as rescuing two hostages, one from Bugbear bandits and the other from the cult of a banished god, though she turned out to be in league with the cult and was delivering the child that was to have been their chosen one, the party heads back to the keep southeast of Hommlett. Having been informed on their way to Verbobonc that a Dragon had moved into the ruined moathouse that the party explored a few months ago, the party approaches the moathouse and slays the Green Dragon that has taken up residence, though apparently he had not established a lair there and did not have a hoard. Moving inside, the party finds and slays several Gnolls, though they do let the remaining three Gnolls, along with their leader, escape. You see, the party has met these Gnolls before and allied with them during their first exploration of the moathouse and allowed them to leave after their work together was done. The party escorts the Gnolls to the drawbridge and watches as several arrows from the trees slay one of the Gnolls and the remainder flee. Returning to the moathouse, the party finds several strange priests uncovering artifacts in a pit with a bizzarre obelisk, as well as several flying brains with tentacles, one of which carries some wierd weapon that shoots a beam of light. After they leave the moathouse, the party will be heading back to Verbobonc to work for a sage they met who wants them to trek far to the north to find an evil artifact in a ruined keep. They will also find a map to another evil artifact of Orcus called the Fiend's Foot. Then they will be heading towards Sterich. The journey and the destination will both be filled with adventure. DM [/QUOTE]
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