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<blockquote data-quote="Nightfly" data-source="post: 5235821" data-attributes="member: 89601"><p>I like your number crunching, but saying it does less damage at level 30 is not the same thing as saying that it's flatly "weaker". The new MM clearly does more damage at level 1, and that's just as valid a case as level 30. (Probably more so, since I'm guessing there are many, many more players in heroic tier than epic). But even saying that it's stronger in epic is an oversimplification, because you have to factor in things like superior cover that would make the auto-hit property of the new MM much more valuable in a given situation. Not to mention that there are minions in epic, too.</p><p></p><p>But I'm not sure why the average damage matters that much anyway to a controller. I don't think anyone would say Scorching Burst is an objectively "stronger" power than Winged Horde, just because it does more damage. And even if single-target at-will damage is that important, there are still three wizard at-wills that do 1d8/2d8 damage, a negligible downgrade from the old Magic Missile's 2d4/4d4, especially since those other powers add solid controller effects. So how do we conclude that combats will take longer? With respect, I'm still not seeing that.</p></blockquote><p></p>
[QUOTE="Nightfly, post: 5235821, member: 89601"] I like your number crunching, but saying it does less damage at level 30 is not the same thing as saying that it's flatly "weaker". The new MM clearly does more damage at level 1, and that's just as valid a case as level 30. (Probably more so, since I'm guessing there are many, many more players in heroic tier than epic). But even saying that it's stronger in epic is an oversimplification, because you have to factor in things like superior cover that would make the auto-hit property of the new MM much more valuable in a given situation. Not to mention that there are minions in epic, too. But I'm not sure why the average damage matters that much anyway to a controller. I don't think anyone would say Scorching Burst is an objectively "stronger" power than Winged Horde, just because it does more damage. And even if single-target at-will damage is that important, there are still three wizard at-wills that do 1d8/2d8 damage, a negligible downgrade from the old Magic Missile's 2d4/4d4, especially since those other powers add solid controller effects. So how do we conclude that combats will take longer? With respect, I'm still not seeing that. [/QUOTE]
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