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<blockquote data-quote="jimmifett" data-source="post: 5236472" data-attributes="member: 55006"><p>Having not finished reading this thread yet, i'm not sure if I like the change to magic missile...</p><p> </p><p>2d4+int mod, vs 2+int mod.</p><p> </p><p>assuming int mod of 4</p><p> </p><p>new: guarenteed hit for 6 damage with no ciritcals.</p><p>old: Chance to miss, 6 - 12 damage, chance to crit.</p><p> </p><p>Using Wizard's fury...</p><p>new: gaurenteed 12 damage, no crits.</p><p>old: 12 - 24, chances to crit.</p><p> </p><p>Even stranger now is Master's Wand of Magic Missle. You don't get the chance to crit, even when casting magic missile via this wand. A third Magic missile during a single turn in an encounter is nice, as is the pushing.</p><p> </p><p>18 damage vs 18-36 + crit chances.</p><p> </p><p>Player: "I hurl bolts of force at BBEG, blasting him off the cliff into the lava below! Pew Pew Pew!"</p><p></p><p>DM: He fails his save and is pushed into the yawning expanse behind him. Gravity, slightly late to work that day and being the friendly sort, taps him on the shoulder and reminds him he does not have the hover keyword. Now confused at having being tapped on the shoulder by a supposedly universal law of attraction, who was quite disheveled and not very attractive, realizes he has left the stove on just as he crests below the floor he was previously standing on. "Aaaaaaaaagh!" sploosh, sizzle. The load bearing boss is now a memory.</p><p> </p><p>Player: "Load bearing... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> Expiditous Retreat!"</p></blockquote><p></p>
[QUOTE="jimmifett, post: 5236472, member: 55006"] Having not finished reading this thread yet, i'm not sure if I like the change to magic missile... 2d4+int mod, vs 2+int mod. assuming int mod of 4 new: guarenteed hit for 6 damage with no ciritcals. old: Chance to miss, 6 - 12 damage, chance to crit. Using Wizard's fury... new: gaurenteed 12 damage, no crits. old: 12 - 24, chances to crit. Even stranger now is Master's Wand of Magic Missle. You don't get the chance to crit, even when casting magic missile via this wand. A third Magic missile during a single turn in an encounter is nice, as is the pushing. 18 damage vs 18-36 + crit chances. Player: "I hurl bolts of force at BBEG, blasting him off the cliff into the lava below! Pew Pew Pew!" DM: He fails his save and is pushed into the yawning expanse behind him. Gravity, slightly late to work that day and being the friendly sort, taps him on the shoulder and reminds him he does not have the hover keyword. Now confused at having being tapped on the shoulder by a supposedly universal law of attraction, who was quite disheveled and not very attractive, realizes he has left the stove on just as he crests below the floor he was previously standing on. "Aaaaaaaaagh!" sploosh, sizzle. The load bearing boss is now a memory. Player: "Load bearing... :eek: Expiditous Retreat!" [/QUOTE]
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