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<blockquote data-quote="UngeheuerLich" data-source="post: 5240277" data-attributes="member: 59057"><p>Tell me how the assumption of hitting at a 10+ can hold if monster attack bonus increase by 1 per level and the PC defense score, using inherent bonus, jumps by 2 points at level 4. (it can actually jump by 3 points if a stat increase also increases the defense and by even more points if you spend your feat at better armor.</p><p></p><p>So how can increasing the inherent bonus at an odd numbered level, where you have no increase due to half level bonus can screw up the finely tuned balance...</p><p></p><p>there are actually three kinds of balance:</p><p>a stable balance (a pendulum at the lowest point)</p><p>and an instable balance (pendulum at its highest point)</p><p>and metastable balances (a ball in crate of a volcano)</p><p></p><p>My assumption is that 4e has a metastable balance: as long as you don´t go too far away from the default assumptions it won´t break... (see new monster damage progression)</p><p></p><p>IMHO i wouldn´t want to play a game where you are entitled to get the +1 sword as soon as you level up, just because you took an extended rest to level up... this sounds more than boring. In a real game you will find the sword usually at the middle of 2nd level. Then there is no 2 point jump and so the curve stays more or less smooth...</p><p></p><p>edit: so the solution should be two increases at levels 3 or 5 and 7 or 9.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5240277, member: 59057"] Tell me how the assumption of hitting at a 10+ can hold if monster attack bonus increase by 1 per level and the PC defense score, using inherent bonus, jumps by 2 points at level 4. (it can actually jump by 3 points if a stat increase also increases the defense and by even more points if you spend your feat at better armor. So how can increasing the inherent bonus at an odd numbered level, where you have no increase due to half level bonus can screw up the finely tuned balance... there are actually three kinds of balance: a stable balance (a pendulum at the lowest point) and an instable balance (pendulum at its highest point) and metastable balances (a ball in crate of a volcano) My assumption is that 4e has a metastable balance: as long as you don´t go too far away from the default assumptions it won´t break... (see new monster damage progression) IMHO i wouldn´t want to play a game where you are entitled to get the +1 sword as soon as you level up, just because you took an extended rest to level up... this sounds more than boring. In a real game you will find the sword usually at the middle of 2nd level. Then there is no 2 point jump and so the curve stays more or less smooth... edit: so the solution should be two increases at levels 3 or 5 and 7 or 9. [/QUOTE]
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