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<blockquote data-quote="DracoSuave" data-source="post: 5240535" data-attributes="member: 71571"><p>The curve is not like that.</p><p></p><p>Originally, PCs started just ahead of the curve. With a +3 attribute bonus, at level 2 with the +1 something, if you're an implement user, your hit will be +5, and the defenses you are hitting will be 14, giving you 60%.</p><p></p><p>The collecting wisdom, however, makes characters with +4 attribute bonuses, and starts with some form of accuracy booster, for another +1, giving 70%.</p><p></p><p>At level 30, using the original progression, 15(lvl)+7(att)+6(enh) = +28, 42, meaning you need an 8 to hit, putting you at 45%. But by that point you have such easy access to bonuses to hit and combat advantage that you're not far behind.</p><p></p><p>Of course, now, with an extra attribute bonus, and +4 from accuracy boosting feats, this implement user would be at 70% again.</p><p></p><p>The game's '50% to hit' rate only existed at level 29. Every other level, the hit rate was some higher number.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5240535, member: 71571"] The curve is not like that. Originally, PCs started just ahead of the curve. With a +3 attribute bonus, at level 2 with the +1 something, if you're an implement user, your hit will be +5, and the defenses you are hitting will be 14, giving you 60%. The collecting wisdom, however, makes characters with +4 attribute bonuses, and starts with some form of accuracy booster, for another +1, giving 70%. At level 30, using the original progression, 15(lvl)+7(att)+6(enh) = +28, 42, meaning you need an 8 to hit, putting you at 45%. But by that point you have such easy access to bonuses to hit and combat advantage that you're not far behind. Of course, now, with an extra attribute bonus, and +4 from accuracy boosting feats, this implement user would be at 70% again. The game's '50% to hit' rate only existed at level 29. Every other level, the hit rate was some higher number. [/QUOTE]
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