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<blockquote data-quote="MerricB" data-source="post: 3642936" data-attributes="member: 3586"><p>My monthly trip to Mind Games in Melbourne netted me a few new products...</p><p></p><p><strong>D&D</strong></p><p><em>The Sinister Spire</em> - alas, no MMV was present in the shops, so I settled for a bunch of adventures. <em>Barrow of the Forgotten King</em> was an interesting - if linear - dungeoncrawl, and I thought that the second in the series would be more of the same. I was delighted to find something quite different - a town in the underdark, with many dangers to challenge the PCs. There aren't really that many combat encounters in the adventure, but there is a *lot* of potential for the DM to have fun with.</p><p></p><p><em>Eyes of the Lich Queen</em> - haven't really had a chance to look at it yet.</p><p></p><p><em>DCC #2: The Lost Vault of Tsathzar Rho</em> - One aspect of living in Ballarat is that I really haven't seen much outside of Wizards' products; and I prefer buying things from a LGS. So, noticing the rack of DCC adventures, and being in the mood for some adventures, I settled on this one. (Hey, it's by Mike Mearls!) As I read it on the train back, I realised I'd recently been involved in a debate on EN World about this adventure - whether the ogre proved the CR system worked or not! I'm going to say this about the adventure: there aren't any dead areas. Pretty much every encounter area is a battle or trap. I'll probably use this to kick-start my next campaign after my Ulek game finishes up.</p><p></p><p><em>DCC #11: The Dragonfiend Pact</em> - It was really cheap, it was ENnie-nominated. I haven't looked at it much yet. The two DCC adventures have made me interested, though, and I'll probably pick some more up in the near future. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><em>DT4: Ruins of the Wild</em> - my second set of these absolutely excellent wilderness tiles. I've used the first set already in the Savage Tide game, and, based on the experience, I knew I wanted to get a second set to allow large wilderness areas. I really hope Wizards bring out a second set of Wilderness tiles soon!</p><p></p><p><strong>Board Games</strong></p><p><em>Power Grid</em> - currently ranked #3 on BoardGameGeek.com, this game has been on my "must get" list for the last 7 months, but it hasn't been in stock. It was yesterday, so I snaffled it. It isn't my favourite boardgame (yes, I've played it before), but it deserves further study.</p><p></p><p><em>The Lord of the Rings - Friends and Foes expansion</em> - one of the rare co-operative games, I really wanted this expansion but haven't seen it for some time. Nice to get it finally. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><em>Runebound: Sands of Al-Kalim</em> - I'm not really a fan of Runebound, but I'd heard that the big expansions did good things to the game. We actually got to play it last night, and it wasn't bad. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p><em>Runebound expansions</em> - a few small expansion sets: Crown of the Elder King; Artifacts and Allies; The Dark Forest; and Terrors of the Tomb. Just because I wanted to see how they changed the game.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 3642936, member: 3586"] My monthly trip to Mind Games in Melbourne netted me a few new products... [b]D&D[/b] [i]The Sinister Spire[/i] - alas, no MMV was present in the shops, so I settled for a bunch of adventures. [i]Barrow of the Forgotten King[/i] was an interesting - if linear - dungeoncrawl, and I thought that the second in the series would be more of the same. I was delighted to find something quite different - a town in the underdark, with many dangers to challenge the PCs. There aren't really that many combat encounters in the adventure, but there is a *lot* of potential for the DM to have fun with. [i]Eyes of the Lich Queen[/i] - haven't really had a chance to look at it yet. [i]DCC #2: The Lost Vault of Tsathzar Rho[/i] - One aspect of living in Ballarat is that I really haven't seen much outside of Wizards' products; and I prefer buying things from a LGS. So, noticing the rack of DCC adventures, and being in the mood for some adventures, I settled on this one. (Hey, it's by Mike Mearls!) As I read it on the train back, I realised I'd recently been involved in a debate on EN World about this adventure - whether the ogre proved the CR system worked or not! I'm going to say this about the adventure: there aren't any dead areas. Pretty much every encounter area is a battle or trap. I'll probably use this to kick-start my next campaign after my Ulek game finishes up. [i]DCC #11: The Dragonfiend Pact[/i] - It was really cheap, it was ENnie-nominated. I haven't looked at it much yet. The two DCC adventures have made me interested, though, and I'll probably pick some more up in the near future. :) [i]DT4: Ruins of the Wild[/i] - my second set of these absolutely excellent wilderness tiles. I've used the first set already in the Savage Tide game, and, based on the experience, I knew I wanted to get a second set to allow large wilderness areas. I really hope Wizards bring out a second set of Wilderness tiles soon! [b]Board Games[/b] [i]Power Grid[/i] - currently ranked #3 on BoardGameGeek.com, this game has been on my "must get" list for the last 7 months, but it hasn't been in stock. It was yesterday, so I snaffled it. It isn't my favourite boardgame (yes, I've played it before), but it deserves further study. [i]The Lord of the Rings - Friends and Foes expansion[/i] - one of the rare co-operative games, I really wanted this expansion but haven't seen it for some time. Nice to get it finally. :) [i]Runebound: Sands of Al-Kalim[/i] - I'm not really a fan of Runebound, but I'd heard that the big expansions did good things to the game. We actually got to play it last night, and it wasn't bad. ;) [i]Runebound expansions[/i] - a few small expansion sets: Crown of the Elder King; Artifacts and Allies; The Dark Forest; and Terrors of the Tomb. Just because I wanted to see how they changed the game. Cheers! [/QUOTE]
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