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<blockquote data-quote="Steel_Wind" data-source="post: 3643507" data-attributes="member: 20741"><p>Some good stuff there Merric. </p><p></p><p>My two trips over the past month have yielded the following purchases:</p><p></p><p><span style="color: SandyBrown"><strong>D&D</strong></span></p><p></p><p><strong><em>The Price of Courage </em></strong><em>– Margaret Weis Productions </em>: Cam Banks’ massive final instalment in the Age of Mortals campaign path for the DragonLance “current timeline” setting. I think <em>WLD, Ptolus and Shackled City</em> were larger – and that’s about it. I’m not sure when I will reach this volume in a campaign – but it’s certain that when I do get there, there will not be any lack of things to do or places to go. <em>Recommended </em></p><p></p><p><strong><em>The Complete Champion</em></strong><em> – Wizards of the Coast</em>: I’m so-so on this latest volume, but one of my players immediately leaped upon <em>Imbued Healing </em> as his 12th level feat, and my players are exploring it with restrained enthusiasm/ It will take a PC death to get people to really delve into it – as always. </p><p></p><p><span style="color: SandyBrown"><strong>Other RPG</strong></span></p><p></p><p><strong><em>Star Wars: SAGA edition Ruleset</em></strong><em> – Wizards of the Coast </em>: The more I browse through this book, the more I think I want to acquire all of the older D20 revised ruleset books to use and just ignore this one. The square pages throw me off. That is an entirely shallow and an admittedly unreasonable reason to not like this book – but it is very true all the same. Trying to read it? It <em>feels</em> soooo wrong.</p><p></p><p><span style="color: SandyBrown"><strong>Boardgames</strong></span></p><p></p><p>I’ve been busy here:</p><p></p><p><strong><em>Power Grid:</em></strong><em> – Rio Grande Games </em>: Like you I picked this one up recently. I got it on sale though, already having had the shrink taken off of it but otherwise entirely intact and with the rest of the pieces unopened. I got it on the strength of BGG recommendations and the fact that even Michael Barnes liked it a lot. We’ll see.</p><p></p><p><strong><em>Tide of Iron</em></strong><em>- Fantasy Flight Games </em>: FFG’s WWII tactical war game for the ages. The massive box defies a place on my shelf and has me thinking about where I am going to move my board game collection to. Only one cursory play so far. I hope to get more in next week.</p><p></p><p><strong><em>Memoir ’44</em></strong><em> – Days of Wonder</em>: I ordinarily would not have got this game, but I had promised to play Tide of Iron with my 8 yr old son and the more I read the week before I got TOI, the more I feared he would not be able to play it. So Memoir 44 was a peace offering to my son. As it turned out – he loved Memoir 44 and was very happy about it – and still wants to play TOI.</p><p></p><p><strong><em>BattleLore</em></strong><em>: - Days of Wonder </em>: A variant of Memoir ’44 and like Mem ’44, based upon Richard Borg’s Command and Colors System. A couple hundred medieval/Fantasy themed minis, cool spells and a thoroughly fun game. My 8 yr old son loves it and is well able to play it too. He almost beat me in our first game using lore (i.e. magic).</p><p></p><p><strong><em>Fighting Sail- Sea Combat in the Age of Canvas and Shot 1775-1815 </em></strong><em> - SPI (Strategy & Tactics) 1981</em> My quest for the perfect naval rules Age of Sail wargame to abuse and steal ideas from continues in this fairly simple but quite innovative counter and square game from SPI. The innovative machanic in this one is that the game uses squares, not hexes, and allows for 8 directions and not the usual six in hexes. I ebayed this one.</p><p></p><p><strong><span style="color: SandyBrown"><strong>Card Games</strong></span></strong></p><p></p><p><strong><em>Family Business </em></strong><em>- Mayfair Games </em>: A fun “take that” card game for 4-6 players, themed around gang land battles with the mob. I look forward to playing this one next weekend – and plan to see that it gets a bit of exercise at the Ram waiting for food to be served next month at Gencon.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 3643507, member: 20741"] Some good stuff there Merric. My two trips over the past month have yielded the following purchases: [COLOR=SandyBrown][B]D&D[/B][/COLOR] [b][i]The Price of Courage [/i][/b][i]– Margaret Weis Productions [/i]: Cam Banks’ massive final instalment in the Age of Mortals campaign path for the DragonLance “current timeline” setting. I think [i]WLD, Ptolus and Shackled City[/i] were larger – and that’s about it. I’m not sure when I will reach this volume in a campaign – but it’s certain that when I do get there, there will not be any lack of things to do or places to go. [i]Recommended [/i] [b][i]The Complete Champion[/i][/b][i] – Wizards of the Coast[/i]: I’m so-so on this latest volume, but one of my players immediately leaped upon [i]Imbued Healing [/i] as his 12th level feat, and my players are exploring it with restrained enthusiasm/ It will take a PC death to get people to really delve into it – as always. [COLOR=SandyBrown][B]Other RPG[/B][/COLOR] [b][i]Star Wars: SAGA edition Ruleset[/i][/b][i] – Wizards of the Coast [/i]: The more I browse through this book, the more I think I want to acquire all of the older D20 revised ruleset books to use and just ignore this one. The square pages throw me off. That is an entirely shallow and an admittedly unreasonable reason to not like this book – but it is very true all the same. Trying to read it? It [i]feels[/i] soooo wrong. [COLOR=SandyBrown][b]Boardgames[/b][/COLOR] I’ve been busy here: [b][i]Power Grid:[/i][/b][i] – Rio Grande Games [/i]: Like you I picked this one up recently. I got it on sale though, already having had the shrink taken off of it but otherwise entirely intact and with the rest of the pieces unopened. I got it on the strength of BGG recommendations and the fact that even Michael Barnes liked it a lot. We’ll see. [b][i]Tide of Iron[/i][/b][i]- Fantasy Flight Games [/i]: FFG’s WWII tactical war game for the ages. The massive box defies a place on my shelf and has me thinking about where I am going to move my board game collection to. Only one cursory play so far. I hope to get more in next week. [b][i]Memoir ’44[/i][/b][i] – Days of Wonder[/i]: I ordinarily would not have got this game, but I had promised to play Tide of Iron with my 8 yr old son and the more I read the week before I got TOI, the more I feared he would not be able to play it. So Memoir 44 was a peace offering to my son. As it turned out – he loved Memoir 44 and was very happy about it – and still wants to play TOI. [b][i]BattleLore[/i][/b][i]: - Days of Wonder [/i]: A variant of Memoir ’44 and like Mem ’44, based upon Richard Borg’s Command and Colors System. A couple hundred medieval/Fantasy themed minis, cool spells and a thoroughly fun game. My 8 yr old son loves it and is well able to play it too. He almost beat me in our first game using lore (i.e. magic). [b][i]Fighting Sail- Sea Combat in the Age of Canvas and Shot 1775-1815 [/i][/b][i] - SPI (Strategy & Tactics) 1981[/i] My quest for the perfect naval rules Age of Sail wargame to abuse and steal ideas from continues in this fairly simple but quite innovative counter and square game from SPI. The innovative machanic in this one is that the game uses squares, not hexes, and allows for 8 directions and not the usual six in hexes. I ebayed this one. [B][COLOR=SandyBrown][b]Card Games[/b][/COLOR][/B] [b][i]Family Business [/i][/b][i]- Mayfair Games [/i]: A fun “take that” card game for 4-6 players, themed around gang land battles with the mob. I look forward to playing this one next weekend – and plan to see that it gets a bit of exercise at the Ram waiting for food to be served next month at Gencon. [/QUOTE]
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