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[July] So what are you playing?
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<blockquote data-quote="BlackFalconKY" data-source="post: 1649694" data-attributes="member: 1890"><p><strong>Gestalt Rules Rule</strong></p><p></p><p>After wrapping up our two-year FR campaign that spanned City of the Spider Queen on up into Epic Levels, my players and I started a new campaign last month.</p><p></p><p>Seven players, level 7 starting out. </p><p></p><p>We are using gestalt rules (from Unearthed Arcana) in Forgotten Realms using just about any and all additional WotC books you can name and tons of 3rd party stuff as well. Options was the name of the game from its first concept, so I've got PCs of almost every alignment (Neutral and Chaotic Evil missing) playing hexblades, crusaders, arcane disciples, yin monks, bear clan barbarians, and oh, every single PC has some levels of cleric and/or druid. Races vary wildly as well, with dark alicorn, half-celestial human, human with major vampire bloodline, and ursine (my own custom bear-man race) being the most exotic.</p><p></p><p>Storyline is a heavily modified version of the Bhaalspawn concept, with all the deities of the Realms sending champions (the PCs) to prevent Bhaal from resurrecting himself like Bane. Thus, it is a pronlonged hunter/killer plot where they find Bhaalspawn and eliminate them. In doing, they are having to travel the length and width of the Realms plus several other planes and worlds as well (to include Dragonlance, Warcraft, and Eberron). </p><p></p><p>In addition to the new campaign, we've gone digital. Every player brings a laptop to the game. We use Yahoo IM to send messages discreetly (individual Spot and Listen checks, saving throws, etc.). I've spent months typing, scanning, and OCRing source material so we have every single game rule we are using (classes, races, spells, feats, etc.) in one document on hand at every moment. I'm way behind in what all I want to add (I buy a new book at least once a week!), but it has been awesome to be able to look up any spell a player has in a moment. Digital gaming has completely re-vamped the way we play and has made integrating dozens and dozens of sources a cinch. Sorry folks, before you ask, I can't distribute the rules document! </p><p></p><p>My last goal is move beyond the standard battle mat. Although it has served us well for many a year, I'm planning to move to Tact-Tiles soon. </p><p></p><p>Anyway, that's how gaming is going in this neck of the woods.</p></blockquote><p></p>
[QUOTE="BlackFalconKY, post: 1649694, member: 1890"] [b]Gestalt Rules Rule[/b] After wrapping up our two-year FR campaign that spanned City of the Spider Queen on up into Epic Levels, my players and I started a new campaign last month. Seven players, level 7 starting out. We are using gestalt rules (from Unearthed Arcana) in Forgotten Realms using just about any and all additional WotC books you can name and tons of 3rd party stuff as well. Options was the name of the game from its first concept, so I've got PCs of almost every alignment (Neutral and Chaotic Evil missing) playing hexblades, crusaders, arcane disciples, yin monks, bear clan barbarians, and oh, every single PC has some levels of cleric and/or druid. Races vary wildly as well, with dark alicorn, half-celestial human, human with major vampire bloodline, and ursine (my own custom bear-man race) being the most exotic. Storyline is a heavily modified version of the Bhaalspawn concept, with all the deities of the Realms sending champions (the PCs) to prevent Bhaal from resurrecting himself like Bane. Thus, it is a pronlonged hunter/killer plot where they find Bhaalspawn and eliminate them. In doing, they are having to travel the length and width of the Realms plus several other planes and worlds as well (to include Dragonlance, Warcraft, and Eberron). In addition to the new campaign, we've gone digital. Every player brings a laptop to the game. We use Yahoo IM to send messages discreetly (individual Spot and Listen checks, saving throws, etc.). I've spent months typing, scanning, and OCRing source material so we have every single game rule we are using (classes, races, spells, feats, etc.) in one document on hand at every moment. I'm way behind in what all I want to add (I buy a new book at least once a week!), but it has been awesome to be able to look up any spell a player has in a moment. Digital gaming has completely re-vamped the way we play and has made integrating dozens and dozens of sources a cinch. Sorry folks, before you ask, I can't distribute the rules document! My last goal is move beyond the standard battle mat. Although it has served us well for many a year, I'm planning to move to Tact-Tiles soon. Anyway, that's how gaming is going in this neck of the woods. [/QUOTE]
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