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[JULY] What are you playing?
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<blockquote data-quote="Hatchling Dragon" data-source="post: 3648376" data-attributes="member: 580"><p>Just signed up for and downloaded the open beta of <strong><a href="http://www.worldinconflict.com" target="_blank">World in Conflict</a></strong> It's only a Multiplayer beta, and there are only 3 maps (more to be added to the Beta), but it shows how much potential the game has.</p><p></p><p><strong>Pro</strong>: Even on my 'near the minimum requirements' PC it runs beautifully and looks fantastic. It doesn't even take long to load the game, something that I find to be very <strong>non-</strong>typical of higher-res games today. And while I'm bad at the game it's still a <em>ton</em> of fun to simply watch (Via the very nice spectator mode) two sides beat each other silly. Oh, and Nukes, gotta love a game that lets you access nukes.</p><p></p><p><strong>Con</strong>: I can realy see this being more geared towards 'clans' playing vs each other over pick-up games. The first time a 'PUG' (pick-up group) faces even a partial-clan opposing side it's all over. It's a bit too fast-paced for my ageing reflexes. The Units are the typical RTS generic fare (ie: Medium and Heavy types of Armor and Air and Artillery, ect) instead of more accurately modeled/statted units.</p></blockquote><p></p>
[QUOTE="Hatchling Dragon, post: 3648376, member: 580"] Just signed up for and downloaded the open beta of [b][url=www.worldinconflict.com]World in Conflict[/url][/b] It's only a Multiplayer beta, and there are only 3 maps (more to be added to the Beta), but it shows how much potential the game has. [b]Pro[/b]: Even on my 'near the minimum requirements' PC it runs beautifully and looks fantastic. It doesn't even take long to load the game, something that I find to be very [b]non-[/b]typical of higher-res games today. And while I'm bad at the game it's still a [i]ton[/i] of fun to simply watch (Via the very nice spectator mode) two sides beat each other silly. Oh, and Nukes, gotta love a game that lets you access nukes. [b]Con[/b]: I can realy see this being more geared towards 'clans' playing vs each other over pick-up games. The first time a 'PUG' (pick-up group) faces even a partial-clan opposing side it's all over. It's a bit too fast-paced for my ageing reflexes. The Units are the typical RTS generic fare (ie: Medium and Heavy types of Armor and Air and Artillery, ect) instead of more accurately modeled/statted units. [/QUOTE]
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