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Jump and Tumble Question...
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<blockquote data-quote="Vrecknidj" data-source="post: 3260014" data-attributes="member: 7301"><p>True. What about the name though?</p><p></p><p>Fall Like a Monk <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>Prerequisites: 5 ranks in Jump and Tumble</p><p>Benefit: when you fall, you may reduce the damage you take from the fall. Make both a Jump and a Tumble check. The average of your results is the number of feet you can fall without taking any damage from the fall. (For example, your Jump check is 16 and your Tumble check is 24, the average is 20, so the first 20 feet of your fall causes you no damage.)</p><p>Special: all such falls round down to the nearest 10 foot increment.</p><p></p><p>Analysis</p><p>At 2nd level, the character with an 18 Dex and maximum ranks, with synergies, has a +11 to each. So, his minimum rolls are +12 and +12, so he averages a 12 and can clear the first 10 feet with no problem. With decent rolls, he clears a 20 foot drop, and with two 19s, he gets a +30 and a +30 and can fall an amazing 30 feet without taking damage.</p><p></p><p>At 5th level, the character has magic item so his Dex is 21, has maxed ranks, and so has a +15 to each check. Two minimum rolls is an average of 16, so, it's still a 10 foot fall that gets negated. But, getting two 20s is pretty easy (two rolls of 5 or better). And, getting up to that 30 foot fall is still a challenge (an average of two 15s).</p><p></p><p>At 8th level, the Dex (with magic) is 22. Maxed ranks, etc., means +19. Minimum rolls are 20s, so the minimum distance covered without damage is 20 feet. Rolling two 10s is an average of 29, so, the rolls will have to be just barely above average to clear 30 feet. And, it's not quite possible to clear that 40 foot jump with no damage yet (except with a circumstance modifier, or a magic item that grants a plus to Jump or Tumble).</p><p></p><p>Dave</p></blockquote><p></p>
[QUOTE="Vrecknidj, post: 3260014, member: 7301"] True. What about the name though? Fall Like a Monk ;) Prerequisites: 5 ranks in Jump and Tumble Benefit: when you fall, you may reduce the damage you take from the fall. Make both a Jump and a Tumble check. The average of your results is the number of feet you can fall without taking any damage from the fall. (For example, your Jump check is 16 and your Tumble check is 24, the average is 20, so the first 20 feet of your fall causes you no damage.) Special: all such falls round down to the nearest 10 foot increment. Analysis At 2nd level, the character with an 18 Dex and maximum ranks, with synergies, has a +11 to each. So, his minimum rolls are +12 and +12, so he averages a 12 and can clear the first 10 feet with no problem. With decent rolls, he clears a 20 foot drop, and with two 19s, he gets a +30 and a +30 and can fall an amazing 30 feet without taking damage. At 5th level, the character has magic item so his Dex is 21, has maxed ranks, and so has a +15 to each check. Two minimum rolls is an average of 16, so, it's still a 10 foot fall that gets negated. But, getting two 20s is pretty easy (two rolls of 5 or better). And, getting up to that 30 foot fall is still a challenge (an average of two 15s). At 8th level, the Dex (with magic) is 22. Maxed ranks, etc., means +19. Minimum rolls are 20s, so the minimum distance covered without damage is 20 feet. Rolling two 10s is an average of 29, so, the rolls will have to be just barely above average to clear 30 feet. And, it's not quite possible to clear that 40 foot jump with no damage yet (except with a circumstance modifier, or a magic item that grants a plus to Jump or Tumble). Dave [/QUOTE]
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