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<blockquote data-quote="Arkhandus" data-source="post: 4648114" data-attributes="member: 13966"><p>Yeah, this is D&D, not GURPS. Slavish adherance to realism would make this a very different and comparatively dull game (no elves, magic-users, dragons, flaming swords, etc.). The PCs are HEROES. So what if D&D physics don't quite match up precisely with real-world physics. There's an Astral Plane, Elemental Planes numbering only 4 (or 16 in older editions, with para- and quasi-elemental planes) instead of just normal chemistry, a Shadow Plane, etc. D&D only needs a modicum of realism to maintain its feel.</p><p></p><p>Note that the roll determines how well your character tried. So your 40-Strength barbarian just failed to bust down the door? Well, that just means that he underestimated its construction and just tried pushing it from where he was standing. The 10-Strength commoner who rolled a natural 20 just rammed the door with all his might, knowing full-well that he isn't strong enough to just bust down a door with partial effort. But the barbarian just slightly overestimated his own awesome strength; so what? A few seconds later he decides "Screw this" and kicks down the door, or rams it from a few steps back. And the door goes flying, cuz that time he "takes 10" and gets a result of 25.</p><p></p><p>Also: even Hercules slips or trips over corpses/pools of blood/rocks the size of his foot for lack of total caution/alertness. Sure, the rock probably crumbles at the same time, but Herc would still stumble for a second.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4648114, member: 13966"] Yeah, this is D&D, not GURPS. Slavish adherance to realism would make this a very different and comparatively dull game (no elves, magic-users, dragons, flaming swords, etc.). The PCs are HEROES. So what if D&D physics don't quite match up precisely with real-world physics. There's an Astral Plane, Elemental Planes numbering only 4 (or 16 in older editions, with para- and quasi-elemental planes) instead of just normal chemistry, a Shadow Plane, etc. D&D only needs a modicum of realism to maintain its feel. Note that the roll determines how well your character tried. So your 40-Strength barbarian just failed to bust down the door? Well, that just means that he underestimated its construction and just tried pushing it from where he was standing. The 10-Strength commoner who rolled a natural 20 just rammed the door with all his might, knowing full-well that he isn't strong enough to just bust down a door with partial effort. But the barbarian just slightly overestimated his own awesome strength; so what? A few seconds later he decides "Screw this" and kicks down the door, or rams it from a few steps back. And the door goes flying, cuz that time he "takes 10" and gets a result of 25. Also: even Hercules slips or trips over corpses/pools of blood/rocks the size of his foot for lack of total caution/alertness. Sure, the rock probably crumbles at the same time, but Herc would still stumble for a second. [/QUOTE]
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