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<blockquote data-quote="chaotix42" data-source="post: 4375162" data-attributes="member: 40530"><p>Great link. </p><p> </p><p>As for the jumping rules, they seem simple and effective. I've yet to have anyone try something crazy let alone do much jumping at all - the rogue has tried an Acrobatic Stunt to push off a wall and flip over a goblin but that's as close to a dynamic leap as I've seen in-game.</p><p> </p><p>The high jump rules are a lot more relaxed than in 3e, that's for sure. A running high jump will give you good enough height and distance to jump right over a medium creature, and it's doable at 1st level.</p></blockquote><p></p>
[QUOTE="chaotix42, post: 4375162, member: 40530"] Great link. As for the jumping rules, they seem simple and effective. I've yet to have anyone try something crazy let alone do much jumping at all - the rogue has tried an Acrobatic Stunt to push off a wall and flip over a goblin but that's as close to a dynamic leap as I've seen in-game. The high jump rules are a lot more relaxed than in 3e, that's for sure. A running high jump will give you good enough height and distance to jump right over a medium creature, and it's doable at 1st level. [/QUOTE]
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