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Community
General Tabletop Discussion
*Dungeons & Dragons
Jump distance buffs
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<blockquote data-quote="clearstream" data-source="post: 7225322" data-attributes="member: 71699"><p>In 5e similar effects from different sources stack, right? So reflecting on <strong>Step of the Wind</strong> and the <strong>Jump </strong>spell... </p><p></p><p>Effects that multiply your jump distance multiply the number of feet you can cover, but typically don’t change your speed or movement. So you are typically limited by the lesser of your Strength score or your Speed. On the other hand, what stops you jumping more than once in your turn?</p><p> </p><p><em>Example—A Monk 5 Drow Elf with Strength 12 and Speed of 50’ due to Mobility spends a point of Ki on Step of the Wind. He is already under the effect of the Jump spell cast by a colleague. Step of the Wind doubles his jump distance and the Jump spell triples it, so he can cover up to six times his Strength score i.e. 72’. Step of the Wind allows him to Dash with a bonus action, so he can move 30 squares (150’) this turn. He can take a 2 square (10’) run up and cover about 14 squares (70’). Having jumped, he could run another 2 squares (10’) and jump another 12 squares (60’). Alternatively he could take no run up and cover about 7 squares (35’), and do that four times, say hopping from pillar to pillar.</em></p><p></p><p>Summary - that monk can either take run ups and jump 26 squares (130') in say two leaps of 13 squares (65') each, or he can jump 28 squares (140') in say four hops of 7 squares (35') each. Or some mix of both. But he can't clear more than 72' in a single jump.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7225322, member: 71699"] In 5e similar effects from different sources stack, right? So reflecting on [B]Step of the Wind[/B] and the [B]Jump [/B]spell... Effects that multiply your jump distance multiply the number of feet you can cover, but typically don’t change your speed or movement. So you are typically limited by the lesser of your Strength score or your Speed. On the other hand, what stops you jumping more than once in your turn? [I]Example—A Monk 5 Drow Elf with Strength 12 and Speed of 50’ due to Mobility spends a point of Ki on Step of the Wind. He is already under the effect of the Jump spell cast by a colleague. Step of the Wind doubles his jump distance and the Jump spell triples it, so he can cover up to six times his Strength score i.e. 72’. Step of the Wind allows him to Dash with a bonus action, so he can move 30 squares (150’) this turn. He can take a 2 square (10’) run up and cover about 14 squares (70’). Having jumped, he could run another 2 squares (10’) and jump another 12 squares (60’). Alternatively he could take no run up and cover about 7 squares (35’), and do that four times, say hopping from pillar to pillar.[/I] Summary - that monk can either take run ups and jump 26 squares (130') in say two leaps of 13 squares (65') each, or he can jump 28 squares (140') in say four hops of 7 squares (35') each. Or some mix of both. But he can't clear more than 72' in a single jump. [/QUOTE]
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