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Jump House Rules
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<blockquote data-quote="Otterscrubber" data-source="post: 327535" data-attributes="member: 4588"><p>I have recently put some thought into the jump rules and reasons why they dont make sense. To have them make sense a bit more I suggest the current change to how jump works.</p><p></p><p>1- You can only jump once during a round</p><p>2- Tumble and jump cannot be used for the same movement to avoid AoOs while jumping. Spring Attack will work however</p><p>3- To jump as part of your movement action you must run at least 20 feet (10ft for races whose movment is reduced because they are short <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />) but no more than your base movement minus 10 ft. The entire distance of the jump can then be perfomed and will count as part of your movement action. If you choose to move more than your base movement minus 10 ft and then jump it will still take place in the same round but will then count as a double move.</p><p></p><p></p><p>These rules take into account that you can leap a far distance in one round in contradiciton to the SRD which states you can only jump up to your movement allowance in one round. For a thread on why that should be the case go to: <a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=21584." target="_blank">http://enworld.cyberstreet.com/showthread.php?s=&threadid=21584.</a></p></blockquote><p></p>
[QUOTE="Otterscrubber, post: 327535, member: 4588"] I have recently put some thought into the jump rules and reasons why they dont make sense. To have them make sense a bit more I suggest the current change to how jump works. 1- You can only jump once during a round 2- Tumble and jump cannot be used for the same movement to avoid AoOs while jumping. Spring Attack will work however 3- To jump as part of your movement action you must run at least 20 feet (10ft for races whose movment is reduced because they are short :)) but no more than your base movement minus 10 ft. The entire distance of the jump can then be perfomed and will count as part of your movement action. If you choose to move more than your base movement minus 10 ft and then jump it will still take place in the same round but will then count as a double move. These rules take into account that you can leap a far distance in one round in contradiciton to the SRD which states you can only jump up to your movement allowance in one round. For a thread on why that should be the case go to: [url]http://enworld.cyberstreet.com/showthread.php?s=&threadid=21584.[/url] [/QUOTE]
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