Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Jump + Levitate
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kerbarian" data-source="post: 3008798" data-attributes="member: 40393"><p>It's not explicitly stated, but I'd say that the default behavior of a levitating character is to float in place. i.e. they're not affected by gravity. So if someone under the effects of levitate were to make a long jump, they'd cover the normal distance but end their jump up in the air rather than on the ground. Depending on how realistic the physics are in your game, they could either keep drifting in the direction of their jump for a long time (until they're slowed by air resistance), or they could stop at the end of the jump distance.</p><p></p><p>In the former case, the party could probably cross the entire lava flow in one jump (drifting across for several rounds, perhaps) and then lower to the ground on the far side.</p><p></p><p>If you rule that they stop, though, there are still some good options. The simplest would be to throw a grappling hook to the far side of the flow, or to the farthest stepping stone they can reach (from up in the air, so the rope doesn't fall into the lava). Then they can haul themselves across while levitating.</p><p></p><p>If they don't have grappling hooks, then they could just try jumping normally and hope at least one party member makes it far enough. Lower that one guy onto the stepping stone, and he can pull all the others in via rope. Repeat for each stepping stone. It might also be good to jump with a rope secured at their starting point, so that they can haul themselves safely back if no one jumps far enough.</p><p></p><p>Or if they have (or can assemble from local materials) some long poles, they could pole themselves along through the air, pushing off of the shore and then each stepping stone.</p></blockquote><p></p>
[QUOTE="kerbarian, post: 3008798, member: 40393"] It's not explicitly stated, but I'd say that the default behavior of a levitating character is to float in place. i.e. they're not affected by gravity. So if someone under the effects of levitate were to make a long jump, they'd cover the normal distance but end their jump up in the air rather than on the ground. Depending on how realistic the physics are in your game, they could either keep drifting in the direction of their jump for a long time (until they're slowed by air resistance), or they could stop at the end of the jump distance. In the former case, the party could probably cross the entire lava flow in one jump (drifting across for several rounds, perhaps) and then lower to the ground on the far side. If you rule that they stop, though, there are still some good options. The simplest would be to throw a grappling hook to the far side of the flow, or to the farthest stepping stone they can reach (from up in the air, so the rope doesn't fall into the lava). Then they can haul themselves across while levitating. If they don't have grappling hooks, then they could just try jumping normally and hope at least one party member makes it far enough. Lower that one guy onto the stepping stone, and he can pull all the others in via rope. Repeat for each stepping stone. It might also be good to jump with a rope secured at their starting point, so that they can haul themselves safely back if no one jumps far enough. Or if they have (or can assemble from local materials) some long poles, they could pole themselves along through the air, pushing off of the shore and then each stepping stone. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Jump + Levitate
Top