Jump question *slight KotS spoilers*

UnsocialEntity

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My question centers on the running start for jump. Do the two squares need to be in a straight line?

If you take a look at Keep on the Shadowfell, in Area 5: Crypt of Shadows, you can see a bunch of runes that are traps. Some of them you can obviously get a good running start for, but some of them are placed where if you took a running start, you'd basically turn 90 degrees right as you jumped. This seems sort of wacky to me, but not against the rules.

Any thoughts?
 

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My question centers on the running start for jump. Do the two squares need to be in a straight line?

If you take a look at Keep on the Shadowfell, in Area 5: Crypt of Shadows, you can see a bunch of runes that are traps. Some of them you can obviously get a good running start for, but some of them are placed where if you took a running start, you'd basically turn 90 degrees right as you jumped. This seems sort of wacky to me, but not against the rules.

Any thoughts?

I think they do. However, my DM let players make acrobatics checks to push off the walls and change direction to make the necessary direction change. He basically included a stunt so that the physics made more sense. I am not sure if this sort of wall-jump is humanly possible but it was pretty cool when our ranger did it. :)
 

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