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<blockquote data-quote="Otterscrubber" data-source="post: 321794" data-attributes="member: 4588"><p>I disagree, there are many ways players can increase their movement in the game and I see no reason why being a fantasic jumper shouldn't be one of them. It does raise some interesting problems though, like having low level characters constantly jumping ot get an extra 5 feet of movement. I think some rules to prevent this would be:</p><p></p><p>1- You can only jump once during a round</p><p>2- If you jump and roll badly you will fall on your face and be prone ( to discourage characters with no skill from trying to get free movemnt)</p><p>3- Tumble and jump cannot be used for the same movement to avoid AoOs while jumping.</p><p>4- To jump as part of your movement action you must run at least 20 feet but no more than your base movement minus 10 ft. The jump can then be perfomed and will count as part of your movement action. If you choose to move more than your base movement minus 10 ft and then jump it will still take place in the same round but will then count as a double move.</p><p></p><p>This will take care of many problems with jumping while still rewarding those who have high jump skills for their characters i think. What do you think? (This has now moved to the house rules section of the boards I think but sorry)</p></blockquote><p></p>
[QUOTE="Otterscrubber, post: 321794, member: 4588"] I disagree, there are many ways players can increase their movement in the game and I see no reason why being a fantasic jumper shouldn't be one of them. It does raise some interesting problems though, like having low level characters constantly jumping ot get an extra 5 feet of movement. I think some rules to prevent this would be: 1- You can only jump once during a round 2- If you jump and roll badly you will fall on your face and be prone ( to discourage characters with no skill from trying to get free movemnt) 3- Tumble and jump cannot be used for the same movement to avoid AoOs while jumping. 4- To jump as part of your movement action you must run at least 20 feet but no more than your base movement minus 10 ft. The jump can then be perfomed and will count as part of your movement action. If you choose to move more than your base movement minus 10 ft and then jump it will still take place in the same round but will then count as a double move. This will take care of many problems with jumping while still rewarding those who have high jump skills for their characters i think. What do you think? (This has now moved to the house rules section of the boards I think but sorry) [/QUOTE]
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