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<blockquote data-quote="Magic Rub" data-source="post: 323121" data-attributes="member: 3619"><p><strong>Re: Re: Jump question</strong></p><p></p><p></p><p></p><p>Well put dcollins! Otterscrubber, You don't seem to want to see the facts, or FAQ <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> of the matter. (man that was bad, why did I type that? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" />) The rule has been made clear, there is no question. Saying that the jump skill increases your movement rate, is just a wrong as saying that the Spellcraft skill should allow a PC/NPC to cast more spells in a round with a successful check because they know them so well. Would & do people/humanoids jump everywhere because it's faster? No. You're saying that by a successful skill check all PC's & NPC can extend their movement by (X)ft. every round. No feat is that powerful why do you think a skill could do such a thing? Maybe with some big alterations to the rules you could allow that. Lets see off the top of my head...</p><p></p><p>1. Endurance checks, as jumping expends far more energy then normal movement</p><p>2. A "Landing or Jump folly table". As the skill would be used so often, & not for its intended purpose. Depending on your roll & what DC you've beaten Different things would happen. Much the same as tumbling in combat. You might land poorly & break a leg if you didn't have tumble (or failed that check as well) Don't say it can't happen, I did it this weekend (real world not in game a long and cool story for another time, I wish I could roll a tumble check)</p><p>3. There would be a constant question of your surroundings. Are there any low branches, or obstacles anywhere in the battle area. You would need to know this all the time as everyone would jump everywhere at the end of there movement in combat.</p><p>4. It would mean that there would need to be a total recalculation to all of the travel time/distance charts, they would need to account for (x)ft. per round, then per hour, & finally per day. </p><p></p><p>I could go on but you get the point. If in your game you & your friends want to play your way then cool, but remember to alter your rules to compensate for this new development.</p></blockquote><p></p>
[QUOTE="Magic Rub, post: 323121, member: 3619"] [b]Re: Re: Jump question[/b] Well put dcollins! Otterscrubber, You don't seem to want to see the facts, or FAQ :rolleyes: of the matter. (man that was bad, why did I type that? :o) The rule has been made clear, there is no question. Saying that the jump skill increases your movement rate, is just a wrong as saying that the Spellcraft skill should allow a PC/NPC to cast more spells in a round with a successful check because they know them so well. Would & do people/humanoids jump everywhere because it's faster? No. You're saying that by a successful skill check all PC's & NPC can extend their movement by (X)ft. every round. No feat is that powerful why do you think a skill could do such a thing? Maybe with some big alterations to the rules you could allow that. Lets see off the top of my head... 1. Endurance checks, as jumping expends far more energy then normal movement 2. A "Landing or Jump folly table". As the skill would be used so often, & not for its intended purpose. Depending on your roll & what DC you've beaten Different things would happen. Much the same as tumbling in combat. You might land poorly & break a leg if you didn't have tumble (or failed that check as well) Don't say it can't happen, I did it this weekend (real world not in game a long and cool story for another time, I wish I could roll a tumble check) 3. There would be a constant question of your surroundings. Are there any low branches, or obstacles anywhere in the battle area. You would need to know this all the time as everyone would jump everywhere at the end of there movement in combat. 4. It would mean that there would need to be a total recalculation to all of the travel time/distance charts, they would need to account for (x)ft. per round, then per hour, & finally per day. I could go on but you get the point. If in your game you & your friends want to play your way then cool, but remember to alter your rules to compensate for this new development. [/QUOTE]
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