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<blockquote data-quote="Otterscrubber" data-source="post: 327512" data-attributes="member: 4588"><p>Haven't posted there cuz i hadnt confirmed what my house rule for this will actually be, but i think what i posted above will be in the house rules section soon.</p><p></p><p></p><p></p><p>I agree that the movement rules are a crucual part of the balance of the game. But simply allowing people to have a jump advantage is no more unbalancing than a mage with the fly spell. Significantly less so in fact in fact as fly is wicked effective for getting a tactical advantage. First, they dont really teleport, they still have to cross the distance form A to B, provoking any AoO along the way since I dont think you can effectively tumble and jump at the same time. In addition, the jump will cost them a portion of their movement as stated in my suggested rules above, so it's not totally free extra movement. You have to be able to get a 15 or higher on your jump roll to make it effective. Also in order to be jumping around the battlefield you have to have some serious ranks in jump as well as high str, light armor and some major magical enhancements. That is not a combo I see too much in most of my campaigns so I'm not too worried about it turning into Frog-Combat.</p></blockquote><p></p>
[QUOTE="Otterscrubber, post: 327512, member: 4588"] Haven't posted there cuz i hadnt confirmed what my house rule for this will actually be, but i think what i posted above will be in the house rules section soon. I agree that the movement rules are a crucual part of the balance of the game. But simply allowing people to have a jump advantage is no more unbalancing than a mage with the fly spell. Significantly less so in fact in fact as fly is wicked effective for getting a tactical advantage. First, they dont really teleport, they still have to cross the distance form A to B, provoking any AoO along the way since I dont think you can effectively tumble and jump at the same time. In addition, the jump will cost them a portion of their movement as stated in my suggested rules above, so it's not totally free extra movement. You have to be able to get a 15 or higher on your jump roll to make it effective. Also in order to be jumping around the battlefield you have to have some serious ranks in jump as well as high str, light armor and some major magical enhancements. That is not a combo I see too much in most of my campaigns so I'm not too worried about it turning into Frog-Combat. [/QUOTE]
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