Jump questions

Legildur

First Post
Okay, I have a 5’7” tall elf with 22 (+6) strength, 6 ranks in jump, 5 cross-class ranks in Tumble (+2 synergy bonus on Jump checks), and wearing a magical chain shirt (-1 armor check penalty) and only lightly encumbered.

My DM was insane enough to let my character buy a pair of Boots of Striding and Springing (mind you, I did show him the errata for the new price) AND a Ring of Jumping.

Boots - double normal speed, +10 competence bonus to Jump checks, and jumping distance is not limited by his height.

Ring - +30 bonus to all jump checks and eliminating the usual maximum distances.

Total Jump skill modifier is now +53 (at least he is not a hasted monk with the Run feat as well!!!).

Now, some questions about the jump skill…

1. Do you factor the increased movement rate multiplier from the BoSaS into standing jumps? I would have thought not, but the rules don’t seem to distinguish between the running and standing jumps when factoring for different base speeds.

2. Do running jumps require the Run action? Thereby leaving you with no Dex bonus until your next action. But also increasing the distance you can cover during a round.

3. From a mechanical viewpoint, why would you ever Jump back when you could simply turn around (no facing) and Jump forward?
 

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Legildur said:
1. Do you factor the increased movement rate multiplier from the BoSaS into standing jumps? I would have thought not, but the rules don’t seem to distinguish between the running and standing jumps when factoring for different base speeds.

2. Do running jumps require the Run action? Thereby leaving you with no Dex bonus until your next action. But also increasing the distance you can cover during a round.

3. From a mechanical viewpoint, why would you ever Jump back when you could simply turn around (no facing) and Jump forward?

1. Yes. The faster you can go, the harderyour legs can push off the ground.
3. You wouldn't, normally. It's possible that it could come up (no room to turn around in a tight space?), but I've never seen it happen.
 

2. No, the running jump simply requires that you move at least 20' before jumping. (See the footnote to the jumping table in the skill description.)
 

To hijack this thread a little bit...

Are there any rules for attacking flying creatures in mid-jump?

Last session, I had a long-spear wielding character wanting to jump and attack a Ptyeriton (can't spell it... creature from Monsters of Faerun) who was 30' off the ground. We did some brief calculations, and figured out that even with his reach weapon, he couldn't get up that high.

However, that still left me with the issue of whether or not you are allowed to make a "jumping attack" against a flying creature at ALL... PERIOD.

If a character with a 10' reach weapon can jump 20' up into the air, could he make an attack against a creature 30' above him?
 

Are there any rules for attacking flying creatures in mid-jump?

I believe the following would be legal:

Jump as a move equivalent action. Attack (standard action) at the end (high point) of the jump. Fall to the ground when appropriate (depending on height) as a free action.

Note that this means the character would have to fall straight down, and end up directly underneath the enemy. Doing an attack as part of a running jump, and then continuing to move in a downward arc (moving horizontally) would require Spring Attack or Haste.
 

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