Okay, I have a 5’7” tall elf with 22 (+6) strength, 6 ranks in jump, 5 cross-class ranks in Tumble (+2 synergy bonus on Jump checks), and wearing a magical chain shirt (-1 armor check penalty) and only lightly encumbered.
My DM was insane enough to let my character buy a pair of Boots of Striding and Springing (mind you, I did show him the errata for the new price) AND a Ring of Jumping.
Boots - double normal speed, +10 competence bonus to Jump checks, and jumping distance is not limited by his height.
Ring - +30 bonus to all jump checks and eliminating the usual maximum distances.
Total Jump skill modifier is now +53 (at least he is not a hasted monk with the Run feat as well!!!).
Now, some questions about the jump skill…
1. Do you factor the increased movement rate multiplier from the BoSaS into standing jumps? I would have thought not, but the rules don’t seem to distinguish between the running and standing jumps when factoring for different base speeds.
2. Do running jumps require the Run action? Thereby leaving you with no Dex bonus until your next action. But also increasing the distance you can cover during a round.
3. From a mechanical viewpoint, why would you ever Jump back when you could simply turn around (no facing) and Jump forward?
My DM was insane enough to let my character buy a pair of Boots of Striding and Springing (mind you, I did show him the errata for the new price) AND a Ring of Jumping.
Boots - double normal speed, +10 competence bonus to Jump checks, and jumping distance is not limited by his height.
Ring - +30 bonus to all jump checks and eliminating the usual maximum distances.
Total Jump skill modifier is now +53 (at least he is not a hasted monk with the Run feat as well!!!).
Now, some questions about the jump skill…
1. Do you factor the increased movement rate multiplier from the BoSaS into standing jumps? I would have thought not, but the rules don’t seem to distinguish between the running and standing jumps when factoring for different base speeds.
2. Do running jumps require the Run action? Thereby leaving you with no Dex bonus until your next action. But also increasing the distance you can cover during a round.
3. From a mechanical viewpoint, why would you ever Jump back when you could simply turn around (no facing) and Jump forward?