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Jump Skill...what the?
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<blockquote data-quote="Tempuswolf" data-source="post: 820489" data-attributes="member: 1712"><p>Let's say you have a 14 Str 10th level Monk with a Run feat and maxed out ranks in Jump trying to jump over your average humanoid. Let's also say he has Tumble and/or doesn't care about attacks of opportunity and only has to clear 7 feet.</p><p></p><p>If he takes a running start:</p><p></p><p>Since he has 60' of movement and the Run feat divide 7 by 2.25 to get 3 1/9 feet.</p><p></p><p>The minimum distance on a running high jump is 2 feet so he must exceed it by 1 1/9 feet.</p><p></p><p>He has to make his jump check exceed 10 so that the difference is greater than (1 1/9) x 4 or 5, ie 15.</p><p></p><p>His 13 ranks in jump added to his strength mod of +2 (if he rolls a 1 then he gets 16) means that he can <strong>always</strong> jump over a 7- foot opponent if he takes a 20 foot run at them.</p><p></p><p>If he makes a standing jump:</p><p></p><p>Again since he has 60' of movement and the Run feat divide 7 by 2.25 to get 3 1/9 feet.</p><p></p><p>The minimum distance on a standing high jump is 1 foot so he must exceed it by 2 1/9 feet.</p><p></p><p>He has to make his jump check exceed 10 so that the difference is greater than (2 1/9) x 8 or 17, ie 27.</p><p></p><p>His 13 ranks in jump added to his strength mod of +2 means that he has to roll at least a 12 to jump over a 7- opponent from a standing start.</p></blockquote><p></p>
[QUOTE="Tempuswolf, post: 820489, member: 1712"] Let's say you have a 14 Str 10th level Monk with a Run feat and maxed out ranks in Jump trying to jump over your average humanoid. Let's also say he has Tumble and/or doesn't care about attacks of opportunity and only has to clear 7 feet. If he takes a running start: Since he has 60' of movement and the Run feat divide 7 by 2.25 to get 3 1/9 feet. The minimum distance on a running high jump is 2 feet so he must exceed it by 1 1/9 feet. He has to make his jump check exceed 10 so that the difference is greater than (1 1/9) x 4 or 5, ie 15. His 13 ranks in jump added to his strength mod of +2 (if he rolls a 1 then he gets 16) means that he can [b]always[/b] jump over a 7- foot opponent if he takes a 20 foot run at them. If he makes a standing jump: Again since he has 60' of movement and the Run feat divide 7 by 2.25 to get 3 1/9 feet. The minimum distance on a standing high jump is 1 foot so he must exceed it by 2 1/9 feet. He has to make his jump check exceed 10 so that the difference is greater than (2 1/9) x 8 or 17, ie 27. His 13 ranks in jump added to his strength mod of +2 means that he has to roll at least a 12 to jump over a 7- opponent from a standing start. [/QUOTE]
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