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<blockquote data-quote="KarinsDad" data-source="post: 2979050" data-attributes="member: 2011"><p>A square of terrain that slows movement is still a square that slows movement, even if you jump over it. It might not slow movement for you at the point in time that you jump, but it is still a square that slows movement. Minimally, it forces you to jump in order to not double the move distance through it. You cannot just move through it normally.</p><p></p><p>"If any line from your starting space to the ending space passes through a square that slows movement, you can’t charge."</p><p></p><p></p><p></p><p>Charge forces you to move directly towards your opponent with no deviation. Long jumps force you to attain a vertical height. If you are attaining a vertical height, you are not moving directly toward your opponent. Deviating vertically is no different than deviating horizontally. Both disallow a charge based on the direct movement rules of charging.</p><p></p><p></p><p>The charging rules are real clear that you must have clear terrain between you and the target. If you have to jump to avoid the non-clear terrain, then you do not have clear terrain between you and the target and charging is not allowed.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2979050, member: 2011"] A square of terrain that slows movement is still a square that slows movement, even if you jump over it. It might not slow movement for you at the point in time that you jump, but it is still a square that slows movement. Minimally, it forces you to jump in order to not double the move distance through it. You cannot just move through it normally. "If any line from your starting space to the ending space passes through a square that slows movement, you can’t charge." Charge forces you to move directly towards your opponent with no deviation. Long jumps force you to attain a vertical height. If you are attaining a vertical height, you are not moving directly toward your opponent. Deviating vertically is no different than deviating horizontally. Both disallow a charge based on the direct movement rules of charging. The charging rules are real clear that you must have clear terrain between you and the target. If you have to jump to avoid the non-clear terrain, then you do not have clear terrain between you and the target and charging is not allowed. [/QUOTE]
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