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<blockquote data-quote="KarinsDad" data-source="post: 2979294" data-attributes="member: 2011"><p>Straight, but not direct.</p><p></p><p></p><p></p><p>Sure, you can adjudicate it as such.</p><p></p><p>But, you cannot have it both ways. If a character is jumping through a 5 foot cube while staying in it, the character is STILL moving through the difficult terrain. If he jumps out of the 5 foot cube, he is not traveling in a straight (or direct) path.</p><p></p><p>Btw, a character jumps 10 feet across and 2.5 feet up, is he in the 5 foot cube below, or the 5 foot cube above him, or both?</p><p></p><p></p><p></p><p>We are not discussing movement of hips and pelvis.</p><p></p><p>We are discussing either a directional change in movement specified by the jump rules, or no directional change whereby the character still moves through the difficult terrain square.</p><p></p><p></p><p></p><p>It explicitly states that flying creatures are not hampered. It also states that you cannot run or charge across "difficult terrain squares".</p><p></p><p>Where does the Jump skill specify that it ignores the cannot charge through a difficult terrain square?</p><p></p><p></p><p>Jumping does not even state that you acquire enough height to avoid the difficult terrain. But, this is an assumption that the counter position is making.</p><p></p><p></p><p></p><p>So sure, you gain an altitude of 1.25 feet at the midpoint of a 5 foot jump, but that does not necessarily mean the character is high enough to avoid the difficult terrain at either edge (or even somewhere in between). In fact, it does not mean that the character acquires enough height to avoid the difficult terrain even at the midpoint.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2979294, member: 2011"] Straight, but not direct. Sure, you can adjudicate it as such. But, you cannot have it both ways. If a character is jumping through a 5 foot cube while staying in it, the character is STILL moving through the difficult terrain. If he jumps out of the 5 foot cube, he is not traveling in a straight (or direct) path. Btw, a character jumps 10 feet across and 2.5 feet up, is he in the 5 foot cube below, or the 5 foot cube above him, or both? We are not discussing movement of hips and pelvis. We are discussing either a directional change in movement specified by the jump rules, or no directional change whereby the character still moves through the difficult terrain square. It explicitly states that flying creatures are not hampered. It also states that you cannot run or charge across "difficult terrain squares". Where does the Jump skill specify that it ignores the cannot charge through a difficult terrain square? Jumping does not even state that you acquire enough height to avoid the difficult terrain. But, this is an assumption that the counter position is making. So sure, you gain an altitude of 1.25 feet at the midpoint of a 5 foot jump, but that does not necessarily mean the character is high enough to avoid the difficult terrain at either edge (or even somewhere in between). In fact, it does not mean that the character acquires enough height to avoid the difficult terrain even at the midpoint. [/QUOTE]
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