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Jump with attack?
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<blockquote data-quote="Gaiden" data-source="post: 1737403" data-attributes="member: 103"><p>There are already rules for all of this.</p><p></p><p>Jumping less than 10' means no charge. However, attacking from higher ground should apply.</p><p></p><p>A jump check DC 15 will reduce falling damage by reducing height intentionally jumped down by 10' (for falling damage purposes).</p><p></p><p>The same thing will work for tumble (and IIRC, they stack - one jump check, one tumble check, both at DC 15 will reduce falling damage as if you had fallen 20' less).</p><p></p><p>For the height of 8 feet just do a back calculation on how far a jump check dc 15 would get you and do the proportion of 4/5's the distance for what the dc will be for 8 feet. (This is not in the rules but seems to make sense).</p><p></p><p>If you are going to count the 8 feet as 10', which is something I'd recommend (D&D is in the abstract 5 foot square world where 0-5 feet is 5 feet, 6-10 feet is 10 feet, etc.), then let him charge and make the jump and/or tumble check. Also, falling damage is applied to both the faller and what he collides with. Thus, the damage is reduced for the faller but if I am reading the rules correctly, not for the creature collided with. If the falling is turned into an attack, the falling damage applies to the attack (I forget where I got this from, but I designed an entire class - Dragoon from FFII - around the concept). So for 10' jump (6-10') roll a charge attack with appropriate benefits from attacking from higher ground as well (should be +3 total) and roll damage normally with a bonus 1d6 dmg (that would not be multiplied). Roll a DC 15 jump check or tumble check to ensure that you don't take 1d6 dmg from falling.</p><p></p><p>I forget the rules for preventing landing prone. I think that specifically requires a tumble check (second tumble check if the check to reduce dmg is tumble) and think the dc is based on the distance fallen - but don't quote me on that. Looking to tripping for a guideline, it would seem to make sense that either a str or dex check (jump or tumble respectively) is appropriate. IDHMBWM though, so I couldn't say for sure.</p></blockquote><p></p>
[QUOTE="Gaiden, post: 1737403, member: 103"] There are already rules for all of this. Jumping less than 10' means no charge. However, attacking from higher ground should apply. A jump check DC 15 will reduce falling damage by reducing height intentionally jumped down by 10' (for falling damage purposes). The same thing will work for tumble (and IIRC, they stack - one jump check, one tumble check, both at DC 15 will reduce falling damage as if you had fallen 20' less). For the height of 8 feet just do a back calculation on how far a jump check dc 15 would get you and do the proportion of 4/5's the distance for what the dc will be for 8 feet. (This is not in the rules but seems to make sense). If you are going to count the 8 feet as 10', which is something I'd recommend (D&D is in the abstract 5 foot square world where 0-5 feet is 5 feet, 6-10 feet is 10 feet, etc.), then let him charge and make the jump and/or tumble check. Also, falling damage is applied to both the faller and what he collides with. Thus, the damage is reduced for the faller but if I am reading the rules correctly, not for the creature collided with. If the falling is turned into an attack, the falling damage applies to the attack (I forget where I got this from, but I designed an entire class - Dragoon from FFII - around the concept). So for 10' jump (6-10') roll a charge attack with appropriate benefits from attacking from higher ground as well (should be +3 total) and roll damage normally with a bonus 1d6 dmg (that would not be multiplied). Roll a DC 15 jump check or tumble check to ensure that you don't take 1d6 dmg from falling. I forget the rules for preventing landing prone. I think that specifically requires a tumble check (second tumble check if the check to reduce dmg is tumble) and think the dc is based on the distance fallen - but don't quote me on that. Looking to tripping for a guideline, it would seem to make sense that either a str or dex check (jump or tumble respectively) is appropriate. IDHMBWM though, so I couldn't say for sure. [/QUOTE]
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