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Jump with attack?
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<blockquote data-quote="Gaiden" data-source="post: 1737454" data-attributes="member: 103"><p>Oh yeah,</p><p></p><p>You would provoke an AoO from this maneuver, but not until after you attacked:</p><p></p><p>from vertical view (X=large creature, |=wall, P=character, ..=1 5'x5' space)</p><p></p><p>jump:</p><p></p><p>......P</p><p>XX..| </p><p>XX..|</p><p></p><p>attack (moved 5 feet forward off the wall)</p><p></p><p>....P..</p><p>XX..|</p><p>XX..|</p><p></p><p>provokes AoO from second 5' of movement through threatened squares:</p><p></p><p>.......</p><p>XXP|</p><p>XX..|</p><p></p><p>Actually, from this little schematic I might have to revise my previous post - really you have to have a controlled fall for 10' to get the charge and dmg bonus. I suppose in this case P could wait until he reached the ground (or right before, to make the attack). He could move diagonally down instead of straight out to get the direct line of the charge. It would make more sense to me though, if he jumped up and then on his way back down made the attack. In fact, it would be really damn cool if the following happened:</p><p></p><p>.........</p><p>........P</p><p>..XX..|</p><p>..XX..|</p><p></p><p>......P..</p><p>.........</p><p>..XX..|</p><p>..XX..|</p><p></p><p>....P....</p><p>.........</p><p>..XX..|</p><p>..XX..|</p><p></p><p>..........</p><p>..P......</p><p>..XX..|</p><p>..XX..|</p><p></p><p>..........</p><p>..........</p><p>PXX..|</p><p>..XX..|</p><p></p><p>The last diagram would be the point of the attack. The movement to that position would provoke an AoO (presuming no reach), and if using facing rules, would be at a -10 because you are behind the creature. Moreover, you'd get a +7 to the attack, +2 from charging, +1 from higher ground, and +4 from attacking from the rear. I would probably require a tumble check in this scenario to be able to orient your self properly in the air (efffectively a 180 degree turn that could be combined with a flip for added descriptive cool factor) probably at DC 10.</p><p></p><p>Of course, if the large monster has reach this is going to be a lot more difficult - not just to pull off but mechanically. How would the damage effect your jump. Would a bashing weapon be more difficult than a slashing? Would it just increase the DC of the jump check? Would it impose a penalty to attack. I would say probably -4 to attack, and the dmg would be added to the tumble check to orient yourself and the jump check to make it there. Of course, if you had tumble you could just use it for the first 15 feet of movement so that the attack was made behind the creature and at the -10 to hit.</p><p></p><p>BTW, strictly speaking, I don't think higher ground rules apply in this situation. I think by the letter of the rules, you have to be touching the ground. Of course, I think my ruling is within the spirit of the rules. Another note, you'll notice that the charging is not in a straight line - it is instead an arc. Because jumping charges are legal. I would say that a vertical gentle change in slope is allowable for charging. Ruling other wise would mean the following situation would not be possible:</p><p></p><p>bird's eye view:</p><p></p><p>xxxxxxx</p><p>xxxxxxx</p><p>->->-></p><p>xxxxxxx</p><p>xxxxxxx</p><p></p><p>vertical view:</p><p></p><p>xxxxx-></p><p>xxx/xxx</p><p>->xxxx</p><p></p><p>You are moving in a straight line in terms of a bird's eye view but not vertically. I think, again within the spirit of the rules, that the straight line for charging is meant only for bird's eye view 2-D perspective.</p></blockquote><p></p>
[QUOTE="Gaiden, post: 1737454, member: 103"] Oh yeah, You would provoke an AoO from this maneuver, but not until after you attacked: from vertical view (X=large creature, |=wall, P=character, ..=1 5'x5' space) jump: ......P XX..| XX..| attack (moved 5 feet forward off the wall) ....P.. XX..| XX..| provokes AoO from second 5' of movement through threatened squares: ....... XXP| XX..| Actually, from this little schematic I might have to revise my previous post - really you have to have a controlled fall for 10' to get the charge and dmg bonus. I suppose in this case P could wait until he reached the ground (or right before, to make the attack). He could move diagonally down instead of straight out to get the direct line of the charge. It would make more sense to me though, if he jumped up and then on his way back down made the attack. In fact, it would be really damn cool if the following happened: ......... ........P ..XX..| ..XX..| ......P.. ......... ..XX..| ..XX..| ....P.... ......... ..XX..| ..XX..| .......... ..P...... ..XX..| ..XX..| .......... .......... PXX..| ..XX..| The last diagram would be the point of the attack. The movement to that position would provoke an AoO (presuming no reach), and if using facing rules, would be at a -10 because you are behind the creature. Moreover, you'd get a +7 to the attack, +2 from charging, +1 from higher ground, and +4 from attacking from the rear. I would probably require a tumble check in this scenario to be able to orient your self properly in the air (efffectively a 180 degree turn that could be combined with a flip for added descriptive cool factor) probably at DC 10. Of course, if the large monster has reach this is going to be a lot more difficult - not just to pull off but mechanically. How would the damage effect your jump. Would a bashing weapon be more difficult than a slashing? Would it just increase the DC of the jump check? Would it impose a penalty to attack. I would say probably -4 to attack, and the dmg would be added to the tumble check to orient yourself and the jump check to make it there. Of course, if you had tumble you could just use it for the first 15 feet of movement so that the attack was made behind the creature and at the -10 to hit. BTW, strictly speaking, I don't think higher ground rules apply in this situation. I think by the letter of the rules, you have to be touching the ground. Of course, I think my ruling is within the spirit of the rules. Another note, you'll notice that the charging is not in a straight line - it is instead an arc. Because jumping charges are legal. I would say that a vertical gentle change in slope is allowable for charging. Ruling other wise would mean the following situation would not be possible: bird's eye view: xxxxxxx xxxxxxx ->->-> xxxxxxx xxxxxxx vertical view: xxxxx-> xxx/xxx ->xxxx You are moving in a straight line in terms of a bird's eye view but not vertically. I think, again within the spirit of the rules, that the straight line for charging is meant only for bird's eye view 2-D perspective. [/QUOTE]
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