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Jumping ahead: Bring back Bloodied for monsters
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 8752827" data-attributes="member: 11760"><p>Multi-phase boss monster fights are definitely something I think tabletop ought to swipe back from computer RPGs and MMOs. Especially on tabletop, where you're not fighting the same boss 40 times and don't know what to expect, I think it adds a lot of excitement.</p><p></p><p>A good example from World of Warcraft is Onyxia, the first big dragon fight, as I recall of the game. At various health stages, the eggs around her lair suddenly hatch and dozens of dragon whelps come to her aid, she takes to the air (it's a high-ceilinged cavern) and she breathes fire down on everyone. She also has the WoW-standard tail swipe she periodically does to anyone attacking her from behind. As the big archetypal dragon fight of the game, she <em>feels</em> like a dragon in a very satisfying way.</p><p></p><p>Other boss fights in the game include giant monsters causing so much damage as they fight the players that parts of the ceiling fall down around them, doing crushing damage and waves of reinforcements coming in periodically.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 8752827, member: 11760"] Multi-phase boss monster fights are definitely something I think tabletop ought to swipe back from computer RPGs and MMOs. Especially on tabletop, where you're not fighting the same boss 40 times and don't know what to expect, I think it adds a lot of excitement. A good example from World of Warcraft is Onyxia, the first big dragon fight, as I recall of the game. At various health stages, the eggs around her lair suddenly hatch and dozens of dragon whelps come to her aid, she takes to the air (it's a high-ceilinged cavern) and she breathes fire down on everyone. She also has the WoW-standard tail swipe she periodically does to anyone attacking her from behind. As the big archetypal dragon fight of the game, she [I]feels[/I] like a dragon in a very satisfying way. Other boss fights in the game include giant monsters causing so much damage as they fight the players that parts of the ceiling fall down around them, doing crushing damage and waves of reinforcements coming in periodically. [/QUOTE]
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