Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Jumping Limits
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sekhmet" data-source="post: 5831063" data-attributes="member: 97602"><p>I don't think a "blind luck" check can reach the 95,040 range (widest part of the Grand Canyon). </p><p></p><p>Remember that the average person can only ever reach (about) a jump check of 10, which is a running start (of 20 feet or more).</p><p>From a standing position, the average person will only be able to reach about 5 feet.</p><p></p><p>Likewise, an average person (with a running start) can reach about a 3 foot high jump, or a 1 foot high jump with no start.</p><p></p><p>Halflings actually have a racial bonus to Jump of +2.</p><p></p><p>It is up to you, as the DM, to determine when a Jump is more or less difficult, and when it is impossible at all. Watching Olympic long jumpers in action can show you about the height necessary to achieve great distances, rarely above about fifteen feet of clearance.</p><p></p><p>Edit: Remember, a lot of things in D&D don't make perfect sense. Also, any check above about 20 is impossible for the average JoeSchmoe, and in the realms of heroes and villains who specialize in that sort of thing.</p></blockquote><p></p>
[QUOTE="Sekhmet, post: 5831063, member: 97602"] I don't think a "blind luck" check can reach the 95,040 range (widest part of the Grand Canyon). Remember that the average person can only ever reach (about) a jump check of 10, which is a running start (of 20 feet or more). From a standing position, the average person will only be able to reach about 5 feet. Likewise, an average person (with a running start) can reach about a 3 foot high jump, or a 1 foot high jump with no start. Halflings actually have a racial bonus to Jump of +2. It is up to you, as the DM, to determine when a Jump is more or less difficult, and when it is impossible at all. Watching Olympic long jumpers in action can show you about the height necessary to achieve great distances, rarely above about fifteen feet of clearance. Edit: Remember, a lot of things in D&D don't make perfect sense. Also, any check above about 20 is impossible for the average JoeSchmoe, and in the realms of heroes and villains who specialize in that sort of thing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Jumping Limits
Top