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Jumping on a monster's back
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<blockquote data-quote="Infiniti2000" data-source="post: 2336850" data-attributes="member: 31734"><p>This is how I would run it, much of it being a houserule obviously</p><p> </p><p>1. Provokes an AoO. The fighter is attempting to enter the creatures square.</p><p>2. DC 40 jump check sounds right, the AoO unless it hinders the fighter does not negate the move</p><p>3. Failed</p><p>3a. Stops in square just outside the monster's square (otherwise it's an illegal space, he essentially gets pushed back)</p><p>3b. Tumble check DC 15 + 40 - Jump Check rolled to not be prone</p><p>4. Succeeded</p><p>4a. Balance check each round to stay on, DC variable depending on actions, but I would initially give a bonus equal to Jump Check - 40. The DC might be something like 10 + Dex/Deflection/etc. bonuses of the monster.</p><p>4b. I would give the fighter a +1 on attacks for higher ground</p><p>4c. I would consider the fighter grappled (he's trying to stay on), but not the monster (though the monster has no benefits to hit him and would take grapple checks/penalties to attack).</p><p> </p><p>How's that sound? It's a fun maneuver to watch, but ultimately foolhardy in D&D. The cinematic benefit of doing it is for what basically amounts to a called shot to the back of the neck or something, which is not possible anyway, so it really has little benefit. It also has problems in that there is no facing.</p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 2336850, member: 31734"] This is how I would run it, much of it being a houserule obviously 1. Provokes an AoO. The fighter is attempting to enter the creatures square. 2. DC 40 jump check sounds right, the AoO unless it hinders the fighter does not negate the move 3. Failed 3a. Stops in square just outside the monster's square (otherwise it's an illegal space, he essentially gets pushed back) 3b. Tumble check DC 15 + 40 - Jump Check rolled to not be prone 4. Succeeded 4a. Balance check each round to stay on, DC variable depending on actions, but I would initially give a bonus equal to Jump Check - 40. The DC might be something like 10 + Dex/Deflection/etc. bonuses of the monster. 4b. I would give the fighter a +1 on attacks for higher ground 4c. I would consider the fighter grappled (he's trying to stay on), but not the monster (though the monster has no benefits to hit him and would take grapple checks/penalties to attack). How's that sound? It's a fun maneuver to watch, but ultimately foolhardy in D&D. The cinematic benefit of doing it is for what basically amounts to a called shot to the back of the neck or something, which is not possible anyway, so it really has little benefit. It also has problems in that there is no facing. [/QUOTE]
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Jumping on a monster's back
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