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Jumping over another character, rules please?
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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 2241127" data-attributes="member: 23094"><p>I believe you mean "Is this a long jump or a high jump?" This is going to be a long jump. A high jump is really more reaching up to grab something than attempting to move across the ground.</p><p></p><p>So, we'll assume that the fighter an the orc are both 6' tall. That means, at the height of his jump, the rogue has to clear 7' or 8' (in order to not run into the fighter or the orc).*</p><p></p><p>When long jumping, you clear 1/4 of the distance jumped at the midpoint of your jump. Therefore, you need to jump 28 feet (to clear 7' in the middle). A running long jump of 28' - 30' to make it fit to D&D squares - has a DC of 30. Looks like your rogue is in luck!</p><p></p><p>Note that he would need 20' of "running-up" space, and would need 30' between where he takes off and where he is expected to land. Accordingly, he'll need to start 35' behind the fighter, and he'll land 15' behind the orc.</p><p></p><p>Since his speed is 30', he can possibly do this all in one round, if he doesn't require any significant maneuvering to get into place for his run-up. If he can't do this all in one round, keep in mind that the character "hangs" in midair until his next initiative count, at which point he needs to take at least a single move action to complete the jump.</p><p></p><p>For instance, assume he needs to move 20' to get to his initial running point. He then runs up the 20' to his launching point, and has moved 40' so far this round. He then jumps, and hits DC 35 - which is good, because he needs to beat 30'. However, he can only move 20' into the jump before his movement for the round runs out.</p><p></p><p>Remember, he started 15' behind the fighter, so a 20' jump puts him at 8 feet in the air, hovering over the orc.</p><p></p><p>However, we'll assume that, for the moment, he is in the perfect starting position, and can begin his run-up immediately.</p><p></p><p>First, he runs up to his launching point, taking 20' of movement. He then jumps, and hits the required DC. Accordingly, he clears 30', passing over the orc and his ally, and lands 15' behind the orc. With a speed of 30', he can move up to 60' in a round. That gives him just enough movement to move 10' towards the orc, ending in threatening and flanking position.</p><p></p><p></p><p></p><p>Yes. He most definately passes through the orc's threatened area. I don't believe you can Tumble while jumping, so he doesn't have an opportunity to avoid the AoO. Any bonuses he has from, say, Mobility, would still apply, however.</p><p></p><p></p><p></p><p>See above.</p><p></p><p></p><p></p><p>In this case, no, he could not.</p><p></p><p></p><p></p><p>There are a couple of ways he could make an attack after this jump. </p><p></p><p>First, if he can clear the distance in a single move action (like a standing long jump [DC 60] from the perfect leaping-off point).</p><p></p><p>Second, if he can clear *most* of the distance in a single move action, then it's possible that he can get a Spring Attack in while he's moving past the orc.</p><p></p><p>Third, if he can get his speed high enough, he can make options 1 or 2 much easier. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Welcome! I hope this helps!</p><p></p><p>* Note: If he wanted to clear the orc's threatened area, as well, he'd need to clear not only the orc's head, but also the 5' worth of reach. Accordingly, he'd need to be ~10' at the top of his jump, which means a 40' long jump.</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 2241127, member: 23094"] I believe you mean "Is this a long jump or a high jump?" This is going to be a long jump. A high jump is really more reaching up to grab something than attempting to move across the ground. So, we'll assume that the fighter an the orc are both 6' tall. That means, at the height of his jump, the rogue has to clear 7' or 8' (in order to not run into the fighter or the orc).* When long jumping, you clear 1/4 of the distance jumped at the midpoint of your jump. Therefore, you need to jump 28 feet (to clear 7' in the middle). A running long jump of 28' - 30' to make it fit to D&D squares - has a DC of 30. Looks like your rogue is in luck! Note that he would need 20' of "running-up" space, and would need 30' between where he takes off and where he is expected to land. Accordingly, he'll need to start 35' behind the fighter, and he'll land 15' behind the orc. Since his speed is 30', he can possibly do this all in one round, if he doesn't require any significant maneuvering to get into place for his run-up. If he can't do this all in one round, keep in mind that the character "hangs" in midair until his next initiative count, at which point he needs to take at least a single move action to complete the jump. For instance, assume he needs to move 20' to get to his initial running point. He then runs up the 20' to his launching point, and has moved 40' so far this round. He then jumps, and hits DC 35 - which is good, because he needs to beat 30'. However, he can only move 20' into the jump before his movement for the round runs out. Remember, he started 15' behind the fighter, so a 20' jump puts him at 8 feet in the air, hovering over the orc. However, we'll assume that, for the moment, he is in the perfect starting position, and can begin his run-up immediately. First, he runs up to his launching point, taking 20' of movement. He then jumps, and hits the required DC. Accordingly, he clears 30', passing over the orc and his ally, and lands 15' behind the orc. With a speed of 30', he can move up to 60' in a round. That gives him just enough movement to move 10' towards the orc, ending in threatening and flanking position. Yes. He most definately passes through the orc's threatened area. I don't believe you can Tumble while jumping, so he doesn't have an opportunity to avoid the AoO. Any bonuses he has from, say, Mobility, would still apply, however. See above. In this case, no, he could not. There are a couple of ways he could make an attack after this jump. First, if he can clear the distance in a single move action (like a standing long jump [DC 60] from the perfect leaping-off point). Second, if he can clear *most* of the distance in a single move action, then it's possible that he can get a Spring Attack in while he's moving past the orc. Third, if he can get his speed high enough, he can make options 1 or 2 much easier. :) Welcome! I hope this helps! * Note: If he wanted to clear the orc's threatened area, as well, he'd need to clear not only the orc's head, but also the 5' worth of reach. Accordingly, he'd need to be ~10' at the top of his jump, which means a 40' long jump. [/QUOTE]
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