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<blockquote data-quote="CapnZapp" data-source="post: 4602901" data-attributes="member: 12731"><p>@Primitive Screwhead: I could be wrong, but perhaps you're saying the DM should use the "Actions the Rules Don't Cover" guidelines (DMG p42)?</p><p></p><p>Well, like with Bayuer's post, this ignores the fact that the Acrobatics skill description already contains fully stand-alone directives on how to use the skill.</p><p></p><p>Sure, you could use those guidelines, but that'd be a house-rule. </p><p></p><p>I do not believe that is what was meant all along. And if it was, I'd criticize the skill entry for being incomplete: why point to a table in the DMG when all you need is some simple instructions - in fact, the very same instructions that are given for many other skill uses!</p><p></p><p>No, as I read it, it's hard to ignore the fact that for this skill usage alone, the simple text "+ one-half the monster's level" does <strong>not</strong> appear. </p><p></p><p>I read this to mean that the DC is meant to be static in the general case. (The existence of the "The DM sets the DC based on the complexity</p><p>of the stunt and the danger of the situation." text doesn't change this. This only reflects the impossibility of trying to cover all bases)</p><p></p><p>---</p><p></p><p>With that aside, my comment on your actual suggestion: </p><p></p><p>I personally believe the "Actions the Rules Don't Cover" should be reserved for less commonly occuring cases. In the case of getting past enemies through Acrobatic Stunts (a very useful move I predict is getting use all the time) I prefer something simpler for the general case*. </p><p></p><p>Such as DC = 15 + one-half the monster's level. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p></p><p>Cheers, Z</p><p></p><p><em>*) When you're "only" trying to somersault past a monster, with no complications (like difficult terrain, monsters tightly bunched or in a formation/stance specifically geared towards preventing anyone from getting past, narrow walls or low ceiling etc) </em></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4602901, member: 12731"] @Primitive Screwhead: I could be wrong, but perhaps you're saying the DM should use the "Actions the Rules Don't Cover" guidelines (DMG p42)? Well, like with Bayuer's post, this ignores the fact that the Acrobatics skill description already contains fully stand-alone directives on how to use the skill. Sure, you could use those guidelines, but that'd be a house-rule. I do not believe that is what was meant all along. And if it was, I'd criticize the skill entry for being incomplete: why point to a table in the DMG when all you need is some simple instructions - in fact, the very same instructions that are given for many other skill uses! No, as I read it, it's hard to ignore the fact that for this skill usage alone, the simple text "+ one-half the monster's level" does [B]not[/B] appear. I read this to mean that the DC is meant to be static in the general case. (The existence of the "The DM sets the DC based on the complexity of the stunt and the danger of the situation." text doesn't change this. This only reflects the impossibility of trying to cover all bases) --- With that aside, my comment on your actual suggestion: I personally believe the "Actions the Rules Don't Cover" should be reserved for less commonly occuring cases. In the case of getting past enemies through Acrobatic Stunts (a very useful move I predict is getting use all the time) I prefer something simpler for the general case*. Such as DC = 15 + one-half the monster's level. :-) Cheers, Z [I]*) When you're "only" trying to somersault past a monster, with no complications (like difficult terrain, monsters tightly bunched or in a formation/stance specifically geared towards preventing anyone from getting past, narrow walls or low ceiling etc) [/I] [/QUOTE]
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