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Jumping over somebody?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4934603" data-attributes="member: 35909"><p>The 1/4 check result height is at the peak of the jump, AFAIK, since the jump should be parabolic in shape. So yes, if the lion could leap high enough to clear the PC's it should be fine. I would not allow it to bypass an enemy unless you could completely clear his overhead reach (threatened range), as that sounds more like a use of Tumble, then.* In any case, jumping is movement, so leaving threatened squares provokes AoOs if that would apply.</p><p></p><p>As far as doing it as part of a charge...I only allow jumping charges if the creature has Leap Attack or some class feature like Swashbuckler or Drunken Master to do awkward/non-linear charges.</p><p></p><p>I disagree about Hampered Movement rules. If the Lion clears the PCs, its movement is not hampered. Of course, if it fails the jump check, I'd halt that particular move action / charge at the square before the PCs he tried to jump over. Or have the lion crash into them, whatever. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>*Gah, not thinking straight. I WOULD allow jump through threatened area, it would provoke, of course, and if you wanted to also tumble to avoid an AoO (but why do you need to jump, then? To use Leap Attack on an enemy further back, I guess...) your movement would cost double, as normal for tumble. I would not allow jump to just barely clear the enemy's head or "hand spring" off a shoulder, etc... Or any other use to move through the creature's space.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4934603, member: 35909"] The 1/4 check result height is at the peak of the jump, AFAIK, since the jump should be parabolic in shape. So yes, if the lion could leap high enough to clear the PC's it should be fine. I would not allow it to bypass an enemy unless you could completely clear his overhead reach (threatened range), as that sounds more like a use of Tumble, then.* In any case, jumping is movement, so leaving threatened squares provokes AoOs if that would apply. As far as doing it as part of a charge...I only allow jumping charges if the creature has Leap Attack or some class feature like Swashbuckler or Drunken Master to do awkward/non-linear charges. I disagree about Hampered Movement rules. If the Lion clears the PCs, its movement is not hampered. Of course, if it fails the jump check, I'd halt that particular move action / charge at the square before the PCs he tried to jump over. Or have the lion crash into them, whatever. :) *Gah, not thinking straight. I WOULD allow jump through threatened area, it would provoke, of course, and if you wanted to also tumble to avoid an AoO (but why do you need to jump, then? To use Leap Attack on an enemy further back, I guess...) your movement would cost double, as normal for tumble. I would not allow jump to just barely clear the enemy's head or "hand spring" off a shoulder, etc... Or any other use to move through the creature's space. [/QUOTE]
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